F-15C Cipher and Pixy Quality Rework + Campaign Conversion for Trigger and Count.
This file brings back the legendary mercenary team's livery during the Belkan War of 1995 featured in Ace Combat Zero (2006, PS2).
Galm heads on the vertical tail fin has been reworked to remove the effects of compression artifacting.
Version history:
5.0b (2023-04-19)
- Fixed typo in F-15C Cipher Rework filename. It was incorrectly titled Skin 9 when it should have been Skin 10.
5.0 (2021-01-10)
- Combined Cipher and Pixy mods into a single package. (Pixy Rework mod page will be archived.)
5.0 for Cipher:
- Added Trigger-Mage Campaign conversion for Skin#4.
- Added Trigger-Spare Campaign conversion for Skin#5.
- Added Trigger-Strider Campaign conversions for Skin#6.
- Added NPC options for Cipher skin.
- Removed all Cipher skin options except for Skin#10 (Due to Cipher being released as paid DLC on 10/28/2020).
- Removed source textures. Feel free to extract them from. pak as needed, however.
5.0 for Pixy:
- Added Count Campaign conversions for Skin#8 + option for his NPC aircraft.
- Added NPC options for Pixy skin.
4.0 (2020-07-14)
- Fixed inconsistent UAF emblem shading on left wing.
- Added Skin #8 Count slot.
- Added support for drop tanks mod (Ensure that this texture mod is loaded after the drop tanks mod.)
3.0 (2019-09-21)
- Every skin uses its own MREC texture.
- Added NPC variants.
- Added original textures.
- Pixy Rework has been removed and re-uploaded as a separate mod.
2.0 (2019-05-07)
- The textures are now saved in BC7 format, which preserves Galm head quality far better than DXT.
- The blue accents have been changed again, which should match closer to the colors from previous titles.
1.1 (2019-04-09)
- Cipher skin can now to replace any of the first six skin slots.
- Pixy skin edit also comes with its own .pak file.
- The blue accents have been brightened slightly to show better in certain maps.
1.0 (2019-04-05) - Initial release.
Looks nice, did you find a template somewhere or found a way to extract the default texture and modify it? I have done a bunch of HAWX2 skins and it looks for to do some for AC7.
I was able to extract and use the base skin as a template and Pixy's skin as reference.
Not sure how skins for HAWX 2 work, but I don't see why not as long as they conform to AC7's UV layout. The textures are very easy to work with compared to Assault Horizon's.
Well, the link is a texture for HAWX A-7, Assault Horizon textures looks the same thing just with different layout/ models and I guess AC7 textures are mapped in the same way. Is there a tutorial for AC7 texture extraction?
1.bp.blogspot.com
PS: It's alright, found a guide on RythusOmega's twitter.
How did you extract the textures from the .ubulk files? I really wanna remake the x-02 knight skin but im stuck at this part.
create a blank .dds texture in 4096x4096 format and save it in DXT1 format with mipmap level 6.
Download hxd hex editor, open the .dds with it and copy the header. Then open the .ubulk, simply paste the header and save it as .dds, then you can open it just fine.
thanks yo :D
is the header the block of values at the top of the hex editor, starts with DDS and has DXT1 somewhere in it? Im not too well versed with hex editors. if it is, i dont replace anything in the .ubulk, file i just paste it at the top right?
also when saving the blank dds, i select "use existing mipmaps" and select 6 correct? Thanks in advance for any help.
I have uploaded relevant hex codes on github, which can be accessed below:
github.com/Dantofu/AC7-ubulk-header
Just copy and add the code to the beginning of the hex code and save it with .dds extension.
Thank you!
alright, so i was able to extract textures from the .ubulk files, is there any way to extract textures from the .uasset files as well? It seems that some of the Paint Scheme #1's are locked in those.
I believe .uasset files contain mipmapped textures, whereas .ubulk files contain originals, and should be all you need.
Oh ok. Thanks again!
I don't want to lose the original special color of the F-15C. Can you make a version that replaces the 1st Osea skin? Please.
Next update will allow usage of all six slots. Initially I could not figure out how to get lightmap texture replacement to work, but that has since been resolved.
double post sorry
Thank you so much for making available skin slots to replace.
Would there be any possibility of getting this for the F-15E, much like the DLC for AC6 did? Cheers m8
Pregunta se puede usar en xbox one, soy nuevo en esto de los mods
Hello, I've extracted the zip file containing everything and moved the .pak files over to the mods folder and such, however they are not appearing in game. In the readme it mentions don't get rid of the _P suffix and each file has a PX or CP in the file name but no _P. Am I missing or misunderstanding something about getting these to work? Other skins I've installed work just fine so this is perplexing.
Do you happen to have F-15 Drop Tanks mods loaded as well? Other F-15C textures may be overwriting the Galm textures on load.
Hey eh.. is it safe for me to use this mod on ps4?