Abstractanks is a minimalist real-time strategy game with an abstract theme. It trades traditional base-building, resource management, campaigns and multiple unit types for fast-paced skirmishes and intense multiplayer matches with up to 4 players, where map-control, positioning, decision making and a little bit of luck is rewarded. There is only one unit type, however, these units can be put into different stances with different strengths and weaknesses. Randomly spawned power ups can be collected to unleash devastating effects and turn the tide of battle.

Post news Report RSS Second release is now live

The second release version of the alpha has just gone live. This version includes difficulty modes, a new announcer and many small tweaks and fixes.

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While there is still a lot of work to be done on the AI, the easier difficulties should now allow you to learn the game without constantly being under attack. You can, however, still win the game without using all the "tools" available to you, so I still have to make the AI a lot smarter in the more difficult settings. There were lots of changes under the hood to make AI development easier going forward, so hopefully that will prove useful soon.

This version also includes an all new announcer, which is now giving you more tactical information about the game. These sounds were recorded by the talented Zabby, finally replacing my artificial placeholder announcer. I hope you like it as much as I do!

I have removed the blue/green color theme for now, since it does not work very well with the other themes. It might be back in some form or another, but nothing is decided yet. For now, I've replaced it by the "white noise" theme that was only used once in the previous version, but seems to work much better.

As always, I'd like to hear all feedback about the changes and what you would like to see next. There are always a few options - and it's a lot easier to decide what to do next if I get some player opinions!

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