Abstractanks is a minimalist real-time strategy game with an abstract theme. It trades traditional base-building, resource management, campaigns and multiple unit types for fast-paced skirmishes and intense multiplayer matches with up to 4 players, where map-control, positioning, decision making and a little bit of luck is rewarded. There is only one unit type, however, these units can be put into different stances with different strengths and weaknesses. Randomly spawned power ups can be collected to unleash devastating effects and turn the tide of battle.
I hope the new AI is more fun generally, but it is not quite finished either. But I did not want to delay the update further while tinkering on it. There's also a slightly updated quick game menu, which you can see in the sceenshot. In addition to the previous random map selection, you can also choose the map manually now. Graphically, I've added MSAA support, which seemed like a small addition at first, but actually showed a problem where all the fonts would be blurry on some hardware and not on others. But I got that sorted out, so here's the update.
For the next version, I'm looking to fine tune the graphics a but, to make some gameplay mechanics more apparent. I'll also be looking into gameplay changes again, and maybe add a super secret but super cool replayability feature.
As always, any feedback is welcome!
The second release version of the alpha has just gone live. This version includes difficulty modes, a new announcer and many small tweaks and fixes.
I'm excited to announce that the first release of the abstractanks alpha version is coming up very soon.
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