An abstract art based top-down adventure game made on a zero-dollar budget. A hybrid of concepts from Portal, Zelda, Shadow of Colossus, and Myst.* More info coming soon*
A new combat system has risen. One color to slow them all, one color to beat them all up, and one color to... well we're working on that. Plus, new co-developer...
new combat system and more!
After over six months of being abandoned due to other projects, Abstract shall once again be entering development.
abstract is back!
Find out what is happening with Abstract, why no new demos are finished, and why half of what you presently know the game to be, will no longer exist...
so, i suppose you've noticed a lack of news
I (lead-and-only-developer of this game) have joined on with InfinitRED. Does this mean I'll not have time for Abstract? NEIN! Also, what was that again...
and another thing
Is it an absurd idea that such an odd game as Abstract has an actual story planned? That it will also manage to stay in tune with the art theme?
an unusual story
Games, especially ones like top-down shooters of old, are most hindered by lacking originality in what you fight. Abstract aims to dodge that bullet.
keeping things fresh
Making a game on a zero dollar budget? It's easier than you'd expect.
plans for the future
The Abstract demo has been released. Speak of it, play it, tell your friend of a friend's friend about it. The present demo does still have some glitches...
demo released
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