A Glider's journey is a short, minimalist, yet very challenging flight game. The goal is simple: Glide to the next landing zone and regain forward momentum along the way by collecting boosts.

Post news Report RSS Full release date announcement!

The Full Game will be released on Steam the 27th of September! Here's a rundown of the changes made to the of the full game (vs the free demo available here):

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I've finally made enough progress to choose a definitive release date,
The Full Game will be released on Steam the 27th of September!

Store.steampowered.com

I'm working currently on the 15 th levels, but everything else is done and tested :)

The full Game will include:

Gameplay / Content additions

  • 8 more levels (15 in total, 8 different biomes)
  • Featuring a unique soundtrack for each level.
  • A New type of gate, "slow time" (showcased at the beginning of this posts video :)
  • 9 Steam achievements

Visuals / Quality of life changes

  • A new pickup Elevons animation (the control surfaces of the airplane).
  • A way better camera handling when crashing the airplane, no more camera spinning like crazy.
  • Improved crash detection, this fixed the bug where you would crash on a moving obstacle and the game would restart.
  • Added a "quick restart" button for the gamepad and the mouse, enabling the player to skip the death animation.
  • Now the game pauses if you are using a controller and it is unplugged/turned off in game.
  • Now the game pause if you open the steam overlay.
  • Added an aircraft flyby wind effect to all foliages in the game.
  • Added separate X and Y sensitivities options for the mouse and gamepad (user request).
  • Added a "Invert X axis checkbox", in addition to the "Invert Y axis" checkbox already present (user request).

Performances:

  • Reworked the grass to optimize performance, all foliage-enabled levels should gain 5 to 10% fps.

Fixes:

  • Now the mouse won't lose focus on the buttons if you click in the background in the menus
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