9UP is a 2D platformer game where killing enemies make present situations easier with the consequence of making future situations harder. The player takes on the role of Karma the cat, who is trying to save the animal kingdom from being enslaved by Boon the dog.

A scenario that the player can expect to encounter could be trying to navigate through an area filled with enemies that are throwing objects at the player. Lets say the player decides to kill some of those enemies to make the situation easier to get through. By doing this, it allows the player to successfully get past that part of the level; however, as the player progresses they come upon a field. Instead of the field being filled with flowers for the player to walk through and enjoy, it is now filled with thorns that will rip the player apart if they touch them; all because they chose to make an earlier situation easier.


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It's been a busy summer for both of us and thankfully some extra time to work on 9UP is right around the corner -- which we need for the Codename Goa competition Microsoft is doing for independent game developers in Canada.

First, we'll fill you in on what we've been up to. Nathan has been busy adding/tweaking some of the gameplay mechanics, as well as updating the GDD (Game Design Document) and programming the game's menu system. We'll share some more detailed information about some of the gameplay mechanics in the near future.



This is a mockup for 9UP's main menu that Dan put together. The finished menu will be animated with clouds rolling and boat's passing by. A couple other things will be added/changed to the menu, thanks to some feedback we received online.

I have been busy working on creating other mockup images for other features in the game. Two minigames was the most recent feature added to the GDD, which both feature an interesting take on using cards.

What's Next

There's quite a bit of stuff we have to get done in a short amount of time, but next we're going to be working on adding new art assets to the first world, which contains four levels and a boss.

Another thing we have to do is get ourselves more familiar with Azure; which is a platform for building, deploying and managing applications and services through a global network.

There's many more little things that requires some attention, but we will leave you with that for now. Thanks for making it this far!

Our results for the Codename Goa interim competition

Our results for the Codename Goa interim competition

News

Find out how we did for the Codename Goa competition Microsoft is doing for Canadian developers.

An introduction to 9UP and LiteSwitch Studios

An introduction to 9UP and LiteSwitch Studios

News

With our first update on IndieDB, we wanted to give you a rundown on everything we've been working towards.

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Oct 23 2016

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Sep 12 2015

RT @NathanLazysocks: Programming menus, as dull as it may seem, there is always lots to learn! #unity3d UI stuff makes it pretty slick! #gamedev

Aug 18 2015

RT @IndieGameMan: A deadline for Oct 18 to have a playable demo for #CodeGoa. no need to worry right.. all words with 'dead' in them cant ALL be bad? #gamedev

Aug 16 2015

There's no clear winner which makes the main competition way more exciting for #CodeGoa, we placed within the top 5!: Msftca.it

Aug 7 2015

RT @IndieGameMan: Results of the #CodeGoa interim competition is here: Msftca.it Happy to be part of the top 5! #gamedev T.co

Aug 7 2015

RT @IndieGameMan: Look forward to the official results of the #CodeGoa interim competition, I know there's some diamonds in the rough here in Canada! #gamedev

Aug 7 2015

We'll have some info about how we did for the #CodeGoa interim competition Microsoft is doing for Canada later today! #gamedev

Aug 7 2015

RT @IndieGameMan: For the night owls out there still up, me & @NathanLazysocks entered the #CodeGoa interim competition, we'll post our results 2mrw. #gamedev

Aug 6 2015