8BitMMO is an 8bit-style 2D massively multiplayer game! Fight evil Lawyercats and engage in player vs player battle. Build a home or a castle in a persistent streaming world. Early in development, but fully playable.

Report RSS 8BitMMO Weekly-ish Update

In which the free construction sandbox game adds a new front page, does load testing and optimizations, adds improvements to the chat window and movement systems, and announces the result of the fan art contest.

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New this week for 8BitMMO:

New Frontpage

I got a new frontpage set up today that has a little description and embedded trailer. This is nice because new users can see what the game is before downloading a meg of code & asset files.

New Frontpage

If you're running in low-res, it'll autohide the sidebar, and otherwise it'll show it in normal situations. I tested the site in Firefox, Chrome, and IE -- but if it looks broken in your browser, please let me know.

Optimizations & Load Testing
I wrote an app to generate many connections to the server and simulate many players moving around:

Load Testing

After doing some optimizations (now on the live server), I was pleased to have the server still perform well, even with 250 (simulated) players moving around at the same time. Since the server is running in debug mode, I expect once I switch to release mode it will be even higher!

Chat Window Improvements
Build 382 was uploaded with a bugfix for chat window, and it makes it obvious when you are chat mode. Thanks for bug report, GLaDOS (hopefully no relation :P )

Movement Improvements
Build 381 uploaded with movement improvements - it's easier to get into narrow spaces now (ie, doorways) and around corners.

Fan Art Contest
Well, I only got one submission for the fanart contest, so choosing a winner was very easy! ;)

Here is Vrocaan's submission, which shows several new weapons that would be pretty cool to have in-game, and sooner or later I'll get around to implementing:


For his efforts, Vrocaan gets 250g!

> Click here to play 8BitMMO!

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