3DE´s is a game around engineering and constructing. Creating ingenious architecture and mechanics in a physicalized world by combining materials like beams, ropes, interactive hydraulics and street segments. Construct one of the endless possible constructions and make them move, maybe through a selfmade world or space created in the leveleditor. In a mission campaign you will have to drive a truck over the bridges just made before. Bridges in the meaning to connect one point to another. This could be a bow bridge over a river, a crane to lift the truck up a mountain, a cable car to bridge a canyon or whatever is possible to realise with a limited amount of credits. So its important to build wise to get stability, -otherwise you could see an impressive collapse of the construction. To make that possible, you get an easy of access and strong 3D editor.

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adds the modules function to speed the building up. new english translation, bugfixes and more.

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Update to version 1.316

The new Modules function allows you to insert and connect groups of prefabs (see video)
you can already chose from 21 finished Modules and combine them.

- New english translation. (thx to Mr Newmann)

- If you copy and paste, or load constructions, or insert modules, then level specific limitations to prefabs and the construction area is adhered to.

- saved constructions can now be shared. Put a save file into the "saves-constructions" folder and it will be listed within the game.

- At levelstart you can see now how much credits you need to have left to get 1,2 or 3 stars.

- added an empty level with variable gravitation and some credits for testing and playgrounding.

Bugfixes

- more correct accounting of the credits after paste or load of a construction.
- the cables are less heavy now.
- tooltip explanation to the effect of changing the thickness of cables and steel beams.


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3d Engineers
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.Robert
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