3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely watched. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?
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Tower suggestions | Locked | |
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Jan 18 2014 Anchor | ||
As a note for point 3, perhaps it would be best to have a interactive totem, like a questing one, just outside the tower, informing its type (maybe make it random each time the player finishes a run) and score-skill rewards. If the player decides to run it, only then are enemies spawned inside. 4 - Arena building. An open area with spikes/columns at the corners to identify it on the map, where the player can activate it and fight to win skill points. Each arena can have from 3 to 5 rounds. Each round the player fights at least one robot equivalent to a tower boss. Skill point rewards would vary with the number of rounds fought: arena level (AL) for 3 rounds, AL*1.7 for 4 rounds and AL*2.5 for 5 rounds. So, a level 10 arena would give either 10, 17 or 25 skill points. Since this would be a lot faster than towers or questing, the skill reward should be lower than those. |
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Jan 22 2014 Anchor | ||
Interesting ideas... I like the "Hostage Tower" idea, wonder how it'd be implemented though to keep red guys from getting into fights or being attacked (give them no weapons)? |
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Jan 22 2014 Anchor | ||
Spawning without weapons or making the tower enemies being seen like "kill" targets, as in like when a quest sends you to kill a specific enemy, your non-follower allies won't attack them. |
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