3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely watched. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?

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More unique content vs procedural (Games : 3089 : Forum : Suggestions : More unique content vs procedural) Locked
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Apr 22 2014 Anchor

Hi phr00t, I bought this game back a year ago and like how far it has come plus the fact it is still getting updated.

However, in terms of balance between procedurally generated and unique content the latter should get some more love.
At this point the world seems bland because there isn't much that stands out, perhaps if there were buildings that only generated once with
unique features that would make back-tracking a feasible option. You could do the same for enemies, items etc.

I know procedural content has seen a spike in video-game design following the vast success of titles like Minecraft and Terraria
but hand-made stuff still goes a long way, you know. If you could strike the right balance between random and unique I think
your game ( and future games at that ) would draw more attention. Cheers.

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