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Be a paranormal investigator and explore the deadliest haunted places around the world. Join your friends and face the unknown in 3:00am Dead Time, the ultimate cooperative horror game

Report RSS Dev. Diary # 23 Important Message to our followers

We have a lot of info to share with you about a very important changes in the direction of the development of 3.00am Dead Time, and the changes you will see in our IndieDB post.

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To all our funders, followers, and all the people who have supported this game during its development :



As you have noticed, this post is lacking a lot of images and videos, as well as the latest demo we released less than a month ago. Due to legal reasons, and to comply with the terms of the UDK license, we had remove all the content related to this engine. The reasons behind this are explained below :

Yesterday, March 19th, we received an email with some news from Epic : their new engine, UE4, has just been launched to the public, and all the documentation and files from UDK have been archived.

They invite every developer whose games are not in a final stage of development to switch to the new engine. Epic warns us, however, that this vesion will be unstable for the next six months (at least) and that it has scarce documentation. Besides, the Unrealscript language that was used in all the previous versions of Unreal isn't supported now, and will be replaced by C++.

Besides, this new engine is not optimized yet, so it has extremely high requirements, so it would be impossible for us to continue the development of the game in that engine with our current machine, it would take a lot of time to port everything from UDK to UE4, and most of our followers and funders wouldn't be able to run the game anymore, due to the said requirements.

We hoped to stick with our version of UDK, but we found several incompatibilities and bugs that we thought would be corrected with some update from Epic. But said updates had even more incompatibilities (mostly with integrated cards, such as ours), and with the release of UE4 it was hinted that UDK will not receive any further update, so people can switch to UE4.

This change would represent a big delay in the development of the game, at least 8 months until a stable version of UE4 is available, and several months after this until we learn how to properly use the new engine, port the resources, and all the source to C++. It would be like starting from scratch.

Given this, we have a version of UDK that will soon be obsolete, will not have any new updates to correct its bugs,incompatibilities and restrictions, and ultimately, will produce a lot of troubles to you, the end user, and we would be forced to release a game with a lot of incompatibilities and bugs, from the engine.

With this in mind, we took a difficult decision : we are going to switch back to Unity Free, the engine that we originally used to develop the game.

Fortunately, one year after we moved from Unity to UDK, a lot of new tools and add-ons for Unity have been released, which will let us raise the visual quality of the game in a way that the change from UDK to Unity won't bee too rough. Most of the features we have developed in UDK will be available in Unity, and a lot of old features that were impossible to reproduce in UDK due to its limits (for example, the ability to save and see the images or other footage that you captured in a mission inside the game) will be reintroduced in the upcoming versions. Even if we will have to adjust the game to the Unity engine, it will let us add very interesting features.

We are not happy with this situation that was beyond our control, but we realize that there are several advantages with the return to Unity :

We know how to use the engine, and have enough experience with it. We know the limits and capabilities of Unity, and the port from UDK to Unity will be shorter and easier than the port from UDK ot UE4. We had a lot of snippets of code in Unity that will be polished and updated so they can be used in the new Betas. We are not going to start the game all over again, we'll just resume our work with Unity, so the development will return to its normal speed soon, and once we have set up everything, it will be faster than now.

Unity will give the game a better performance and lower requirements, so the game will be playable in lower-end machines, without comprosing the graphical quality. We are going to spend the money we'd have used in the new UE4 to buy new addons and tools to improve the graphical quality of Unity Free as much as possible, and improve the overall gameplay experience.

In short, Unity is our best shot now that the development using UDK is impossible.

The project is still in active development, and we are working really hard to give you everything we promised, despite this really hard blow that was completely unexpected, and beyond our control.

We apologize for this series of events, that will represent a minor delay in the development, but we can assure you that we took this decision after a long and thoughtful exam. We believe that in the long run, this will prove to be the best action in the current situation, to ensure that all of you can play and enjoy the game and we can keep developing it until the final version. In the upcoming days you will get more news and updates about this event, but we can tell you that 3:00am will continue its development, and we'll keep improving and adding more and better content to the game as we progress.

Thank you very much for your support, and if you have any doubt, we will try to solve them in the comments section.

Best Regards :

The Irreverent Software Team.

Post comment Comments
Chr0n0s85
Chr0n0s85 - - 189 comments

It's a sad day indeed. Wish you guys the best in the future!

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IrrSoft Author
IrrSoft - - 312 comments

Thanks for the support, and we can assure you that we will do our best to overcome this situation and make the game even better than before.

Best Regards!
The Irreverent Software Team.

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DeAngeloBear
DeAngeloBear - - 176 comments

I have my doubts about the unity engine. I have yet to ever play anything on unity that looked as good as what you have here. But I guess only time will tell :)

I would suggest the Cry Engine, there's an indie horror game called the Cursed Forest that uses that engine and it looks AMAZING. But it's your choice.

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IrrSoft Author
IrrSoft - - 312 comments

Hi and thanks for the support!

We know that Unity Free has some limits, but we also have a lot of tricks up our sleeves achieve a great looking game, and add some impressive new gameplay mechanics. We are sure you'll be surprised with the final results.

Unfortunately, we don't meet the requirements for the Free Cryengine license, and the commercial license is pretty difficult to obtain. We considered it at first when we had this problem, along several different engines, but Unity is our best bet if we want to continue developing the game with as little troubles (technical, legal and otherwise) as possible.

Thanks again for your support, and kind regards!
The Irreverent Software Team.

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DeAngeloBear
DeAngeloBear - - 176 comments

Luckily, what made your game so good (at least the demo I played) wasn't the graphics, it was the sound. You guys are great at timing very scary and eerie sounds. Playing with headphones was unbearable for me. Couldn't even properly play the "set up the cameras" level because the sounds made me run away lol.

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DavidA6
DavidA6 - - 17 comments

Well sorry to hear that. But still I suggest CryENGINE, because a commercial version for indie devs will be released in May, for a monthly subscription of only 9.90 and royalty free! It has a lot of awesome features Unity can't possibly even get close to. Just a suggestion ;)

Cryengine.com

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DeAngeloBear
DeAngeloBear - - 176 comments

I tell you one thing, if they used cry engine I'd DEFINITELY be willing to pay for this game if it helped them pay their sub fees.

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