Historical Simulation set in 12th Century Europe

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We have had a challenging week with many ups and downs but we have made progress. We are determind to make the game great from the ground up. Making simple interfaces but keeping the core principles of the game. In this news article I explain the progress we have made and reveal one core element of our game.

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We have had a challenging week with many ups and downs but we have made progress. We are determind to make the game great from the ground up. Making simple interfaces but keeping the core principles of the game.

Past week
- We have completed the inventory system and gui
- We have a character walking about controlled by the arrow keys and awsd keys
- And started to produce more models for the game

This week
- Finish the inventory system by loading the full inventory list into the game
- Add the player stats
- Add currency
- Create a mini-map

So there is still a lot to do but we are making steady progress but we are making sure at every step we continue the gameplay in the way we want to, and to make the game smooth and playable rather than going back at the end and do a lot of tweaking.

One main element of the game is that we want to make it challenging for the player, it is not just how you fight, its about stratagy and avoiding the fights to gain items, information or even allies. Somethings will just happen without you knowing, it is upto you to prevent these things from happening.

We will update you on our progress again next week!

Thanks,

Nutshell Games

Comments
GooberTrooper
GooberTrooper

Weekly updates!? Even if nothing happens, or much happens at all. It will still be great to actually see development happening, or the reasons why it isn't.

Reply Good karma Bad karma+4 votes
jonesa01 Author
jonesa01

We will make sure we do! Even if we dont make so much progress, we will still update you all.

Reply Good karma+3 votes
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1099: The First Crusade
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