Historical Simulation set in 12th Century Europe
much better, needs ripples/waves/current but yes for the water itself, this is much better
I'm pretty sure if,the built-in water in Unity was used-there are ripples.Just need to get closer to see them...am I right?
I am afraid not yet, i used the pro water on a free version of unity and it required a fair bit of modification, but i am working on getting proper water physics :D
Yes, but we are now working on getting Environmental Collisions sorted (Like how would a wall get destroyed)
i prefer by TNT :)
i think i will build a castle on the top of that hill on the other side of the water. anyone wanna help
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We have improved the water in the Program, like?
much better, needs ripples/waves/current
but yes for the water itself, this is much better
I'm pretty sure if,the built-in water in Unity was used-there are ripples.Just need to get closer to see them...am I right?
I am afraid not yet, i used the pro water on a free version of unity and it required a fair bit of modification, but i am working on getting proper water physics :D
Yes, but we are now working on getting Environmental Collisions sorted (Like how would a wall get destroyed)
i prefer by TNT :)
i think i will build a castle on the top of that hill on the other side of the water. anyone wanna help