0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

Add media Report RSS 0 A.D. Water Demo
Post comment Comments
q0rra
q0rra - - 127 comments

Oh, at first i just read 0 A.D Demo and thougt: WTH!?
This looks nice too though :D When i can watch it that is.

Reply Good karma Bad karma+2 votes
chris_sloany
chris_sloany - - 2,830 comments

totally beautiful!!

Reply Good karma Bad karma+2 votes
Dremth
Dremth - - 1,400 comments

this game is already looking really polished. im looking forward to going back to 0 a.d.

Reply Good karma Bad karma+3 votes
Spinobreaker
Spinobreaker - - 5,875 comments

thats some of the best water ive seen in a looong time, and i do 3d... so yeh, congrats

Reply Good karma Bad karma+3 votes
Blubbles
Blubbles - - 55 comments

OMG! Since when am I so excited for an INDIE GAME!!!

Reply Good karma Bad karma+2 votes
Brightgalrs
Brightgalrs - - 53 comments

This water is sick.
And then throw in it being free...
Win!

Reply Good karma Bad karma+3 votes
Blooming
Blooming - - 1 comments

Beautiful. looks real allthought the shadow of those palm trees at the end look a bit plain.

Reply Good karma Bad karma+1 vote
tracius01
tracius01 - - 2 comments

simply beautiful

Reply Good karma Bad karma+3 votes
Idanwin
Idanwin - - 8 comments

Beautiful water, I can't wait to play the game.
I hope my computer can handle that...

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This is a quick demo video of the OpenGL water shaders we have implemented so far in 0 A.D.

Water shader code by staff member Matei Zaharia [aka Matei].

Music by staff member Boris Hansen [aka Vaevictis_Music].

Persian Trireme by staff member Matthijs de Rijk [aka EmjeR].