0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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New Light Rendering Method/Particles
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Mythos_Ruler Author
Mythos_Ruler - - 464 comments

The effect may be subtle, but you can see the higher contrast in the white tiles and yellow sand terrain. It adds a brightness and richness to the colors of the game world.

The scenario designer is given the option of using the new method or of using the older lighting method. The older lighting method (to me) has a lower contrast and a "duller" look, which can be fine, depending upon the lighting effect you are shooting for.

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Skj84d
Skj84d - - 220 comments

The desert scenarios like this will greatly improve with this new effect. Although, I must say it's a little bit too bright - just a bit...

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Mythos_Ruler Author
Mythos_Ruler - - 464 comments

Right. I'm still fiddling with the sun color settings though. Plus I think in the end we will have a brightness slider too. Things are lookin good. :)

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jaxa
jaxa - - 45 comments

Maybe just have a bazillion styles of lighting like what I recall were in the Age of Mythology editor?

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bosnian_dragon
bosnian_dragon - - 190 comments

Great work Mythos! I love the new look! And that brightness slider would definitely be a good thing for people with a different taste ;)

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Mythos_Ruler Author
Mythos_Ruler - - 464 comments

Right. The important thing is that the new rendering method allows designers a greater range of lighting situations.

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Lacedaemonius
Lacedaemonius - - 510 comments

oh **** I'm getting Rise of Nations flashbacks

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RevanShan
RevanShan - - 884 comments

This light reminds me of Age of Mythology somehow.

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Description

A new light rendering method using shaders has been implemented in the game. Not a true HDR or bloom, nevertheless it adds additional contrast to the light values of the game. This allows for a more photorealistic look to the sunlight projected onto the game world.

Particles have also finally been added to the game. We are currently exploring ways to use the new graphical feature to its fullest extent, eventually adding shore waves, fire, smoke, and other animated effects.