0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
Im speechless! :D
is that a Kakashi dog from Naruto?
muhahaha, i will make a army of them!!
The breed is actually mastiff. ;)
Guardog.biz
And yeah, it's great to use a group of them to hunt deer. Pretty fun. :D
Is the breed really that old?
One of the oldest domestic breeds, from my knowledge.
Good models - is the building the mastiffs are outside of a kennel?
cool! well, looks amazing as always! Seen some great fanmade screens on the forums too ^^
yes. :)
Different breeds of Mastiff have been around for possibly 6000 years. The progenitor breed is thought to have existed roughly 6000 years ago in Mesopotamia. Breeds similar to the modern mastiff migrated with their masters into Europe over the succeeding millennia. :)
Poor doggies, Im not gonna used them as war machines =P
give them to me and ill put them to good use, so you dont have to =)
Are these Romanised Celts? Because the Celts used round structures (ie round houses) until Roman architecture and culture influenced them.
The Celts surely felt Roman and Mediterranean influence from an early time. By the time of Julius Caesar the Celts were building rectangular buildings and very large towns. Some of their largest towns even had multi-story "tenements" or apartment buildings. But having said that, the Celt houses in the game are round, harkening back to an earlier La Tene era. So, there will be somewhat of a mix of architectural styles for the Celts to give a "well-rounded" (nyuk! nyuk!) look to them. ;)
Well, if anything, they would have just been simple rectangular structures, you might as well put in first floors and glass windows. Celtic round structures survived in parallel to rectangular buildings well post Julius Caesar, because the were generational buildings. So I can't understand why you've only got round houses and everything else is squarer than Pythagoras' set square.
Whoa there broski. ;) Both the the Celt dock and Town center are round too. :)
This might illustrate better what I am talking about. :)
I.imgur.com
woah, very nice, I like the look of that image.
It's really good. I need more :)
Looking awesome as usual, however one thing i noticed was that the texture on the dog house (if that's what that is) seems lower res than the other buildings. More precisely the roof texture seems to be the same as the other buildings, but enlarged, giving the lower res look.
Of course this is when looking at the large picture, and would hardly be noticeable in-game, and i'm being quite petty haha, especially for a wip game, just thought i'd point it out.
You're probably right, but the kennel is closer to the camera too, so I think there's a little bit of both going on. And thanks--positive criticism is always welcome! :D
what the hell, AWESOME
The Bull Mastiffs look amazing
Those dogs are huge!