Posts | ||
---|---|---|
[Unpaid] [2x Programmers] Looking for Programmers for a 2D Platform Combo-Fighter | Locked | |
Thread Options | ||
Aug 15 2022 Anchor | ||
An Introduction Hey! My name's Kai Sorensen, a pixel artist/animator. With a small group of passionate developers, we're working on a 2D Pixel Graphics Platformer/Combo-Fighter hybrid called the Misbits. This game features a cast of four playable mercenaries, each utilizing the same basic combat mechanics with unique twists. Mixing a combo-fighter, platformer and skill-based gameplay together, we aim to create a system that's challenging, rewards knowledge and keeps you on your toes. Below are a few character animations and a mockup (not to-scale) to give the general feeling of what we're going for. Note: Images attached are still in development stages and not in-game environment! An additional shot of a more 'rendered' scene can be seen HERE! What will 'Misbits' offer? So glad you asked! To break it down, we're mixing elements of level design seen in Mark of the Ninja with simplified fighting mechanics from games like Guilty Gear: Strive or BlazBlue Centralfiction. The player will control a cast of four, each utilizing a skillset with their own twist. Throughout each level the cast will have segments dedicated to their playstyle, and once complete, will pass control onto a different member as if passing a baton. This is to keep the sense that the cast is moving as a team, actively working together to complete a job. Enemies will be string-based and adaptive. If the player becomes too used to a particular string, the enemy may swap to an alternative set in attempt to counter this. You must stay on your toes and read the enemy! In order to keep this fair and fun, not only will enemies give clearer indication on their next move, but their placement will act as a puzzle in itself. Using free-form combos, you'll be able to manipulate the playable cast as you see fit with a non-strict combat system.
We're looking for two programmers who can work in tandem; One for setting up the gameplay and environment, and another capable of making tools for development. Position Requirements: Tools Needed: Our Team consists of: • A Writer Full Transparency: We're still very new to this and by no means professionals. Our plan of action is as follows; Meeting Times: We have two meetings on Discord weekly, Tues. & Thurs., 7:30pm EST. Sessions generally last between an hour to a few hours before we break off and enjoy some games for the night. We're all employed folks (working free), so meetings are not required but it's the best time for discussion. You're free to discuss and work outside of meeting times whenever you'd like. Full flexibility. Goals: Aside from game development, we're a small Indie group, and we want to backup our portfolios and experience. We aim to establish ourselves as a proper Indie studio and continue to create content. Games for the sake of good games. It's a tremendous amount of work, but we've got the willpower to conquer this mountain. To Apply: If you're interested in joining in the project, or have any questions, shoot us an email at: vesselgamesindie@gmail.com Note: This application is not an official job position, and does not provide income as of this post. We are merely a bunch of creative minds coming together to make video games. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.