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[Tutorial] Borderlands inspired Weapon Generator using Unity | Locked | |
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Jul 23 2020 Anchor | ||
Hi all! I have been making games for over 10 years. Starting out in the modding scene in Unreal 3, I entered the game industry as a game and level designer and worked on games for publishers like Microsoft, EA Games & Warner Bros. I started my own indie game studio and in 2018 my biggest dream became reality; I was invited to the Nintendo HQ to publish my own game on the Nintendo Switch! Besides releasing a game for Nintendo I have another dream, one where I can share my love and passion for game development through teaching others. I am very happy to announce my first series: Borderlands is known for their randomised weapons and having a 'gazillion' guns. Do you want your game to have a near endless amount of weapons or just interested in how it works? Let's take a look at how they did it and create a random weapon generator from scratch ourselves in Unity! Part 1 - Generating the weapon Part 2 - Statistics, Rarity & UI Part 3 - Equip, Firing & target health Part 4 - Drop weapon physics & raycast UI Very curious to hear what you think. Have a beautiful day, |
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Jan 31 2021 Anchor | ||
Wow!! How come no one said anything? This is pure gold! |
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