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"Status One" - (Forums : Pimpage & Posing : "Status One" - ) Locked
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Aug 13 2021 Anchor

Hi! Me and my friend are making our first game, which originally meant to be a school project, but eventually evolved into something bigger. "Status One'' is based on 2D top-down graphics.

In "Status One" you create your own counter-terrorist organization from scratch and gain renown from accomplished missions. As your team grows, you get increasingly dangerous assignments. Our standout mechanics are that you personally command the entire operation from the field and dynamically give orders to your teammates fighting by their side. In Status One, planning and tactics are important, enemies are dangerous and can easily hurt you and your team. You can recruit new members and fully customize their nicknames and equipment.

Here is the latest gameplay:





Progress so far:

a new map along with new features added to help you fight crime.
A working save system and ally recruitment. Camera movement has been changed to make it more smooth. Lights, colors and UI were redone to make game more enjoyable for player.

you can check out the previous videos to see the progress we've made:







We also made our own soundtrack:



Youtube.com
Youtube.com
Youtube.com
Youtube.com

We are currently finishing the mechanics, and the next step is to develop the plot, create new maps, and work on graphics and animations.

We would appreciate any feedback and comments. You can also check out our TWITTER, where we post devlogs.

***********************************DEVLOG************************************

Hi! we would like to show you what we have been working on recently. We focused on creating a new gameplay, but we also worked on a new map that we managed to finish and we will keep improving it. We are currently working on new mechanics, including improving civilians and a way to randomly select missions based on your reputation.







Hi everyone!

Here are the results of our work over the past months. We have completely reworked the UI and added a preparation phase where you can buy equipment and recruit operators. There is also a summary screen at the end of each mission where you see the progress of your team. We have also added the renown and experience system. As your renown increases, you get new, more challenging missions for which you obviously get more money. With each mission, your allies gain experience, which affects their stats and skills. The mechanics of AI keep getting better. For example we've prevented the AI from getting stuck in the doorway. Currently we want to focus on the mechanics of HQ and the new enemy system. We present to you the gameplay with the latest changes

A few words about our game.
PS. Don't take it all seriously Smiley

Edited by: StatusOne

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