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| Source mapping newb : D | Locked | |
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| Dec 5 2006 Anchor | ||
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Hi everyone, I would like to start learning mapping for source engine but i dunno how to start. Could any1 plz give me some infos, tips and links to nice tuts to learn? (: Thx -- |
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| Dec 5 2006 Anchor | ||
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1 question... is it possible to use gtk radiant instead of hammer? hammer is a pain for me. -- |
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Dec 6 2006 Anchor | |
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I think you can use gtk. Though I'm not sure how you'd load the HL2 entitys. --
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| Dec 6 2006 Anchor | ||
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hammer is the only editor that will work 100% for source, sorry |
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Dec 6 2006 Anchor | |
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Dec 6 2006 Anchor | |
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Use Hammer. It is the most suited one for Source. There is a lot of documentation for it, and tutorials. Look even here on Moddb.com -- |
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| Dec 6 2006 Anchor | ||
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i said 100% not is the only editor, so i win |
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| Dec 8 2006 Anchor | ||
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If i make the brush work at gtkradiant, how can i port it to hammer to apply the entitys? -- |
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| Dec 8 2006 Anchor | ||
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thats a hard one to do |
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| Dec 10 2006 Anchor | ||
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heres a screenshot of what i ve been doing Img148.imageshack.us Playing with lights and HDR, source is a really nice engine -- |
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| Dec 11 2006 Anchor | ||
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crazy |
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Dec 16 2006 Anchor | |
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is it 4 years allready -- °w° |
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Jan 20 2007 Anchor | |
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time goes by so quickly -- nothing`s complete whitout a buiscuit. Aiming for the heads |
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