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ShortCutMan's Guide to Starting a mod | Locked | |
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Jan 1 2004 Anchor | |
This is the long-lost sticky post/article that was originally written by ShortCutMan over a year ago. It disappeared during the changeover to v2, presumabley unstickied. It is, in my opinion, a valuable source, so I have re-stickied it. To those of you who read it, I hope it comes in decidedly helpful. If you need further assistance, feel free to post in the Mod Discussion forum. Enjoy. Also, ShortCutMan, I hope you don't mind me updating this for you. Don't worry, you get full kudos! ShortCutMan's Guide to starting a mod, by ShortCutMan, Thursday 1st, January 2004 Introduction I want to make a mod!
Of course, it may have shorthand spelling, or just plain bad spelling all together. This is from someone who has no idea how to really make a mod. They'll just tell everyone what to do to see their dream come true. I'll put this quite plainly, if you want something you have to work for it. Most of the big mods out there the leaders do quite alot of work. If you want to lead a mod, you'll have to do the same aswell. Help Requests - Counter Strike aims to realistically portray what the elite SAS and other special services forces around the globe go through every year, in the fight against terroism. We wish to use some special new features in the gameplay however. The main new feature is the buy system. As your progress through the match, you gain money, depending on your teams, and your, performance. With the money you earn, you can buy new weapons and equipment, to make your task easier during the rounds. We hope to give Counter Strike a huge tactical emphasis, and that is probably our greatest aim. Our team is a little short of staff, and we are sending out a plee to see who would like to help us create this mod. We are looking for a Weapon Modeler and Animator. Experiance with real firearms would be a huge plus. All reference images will be taken care of by our research team. Thanks, Just remember, I have no affilication with the Counter Strike team whatsoever. The main points of the request are:
Always post as close as you can get to those guidelines. Never say the project is 'secret', no one will join that way. Learning Other reading: Before you make a mod by aea, Thursday 6th, November 2003 The Legalities of Modding by jacksonj04, Sunday 4th, May 2003 For better narrative and fictional ideas Making Mods: Mod Startups Making Mods: Building A Team Final Words Addendum, by frosty-theaussie Next step. What can you do? What qualifications make you think you are fit to lead the modification team? Modding is a serious and demanding task, and you must show leadership and dedication for your mod to become a success. If you are not up to the job, then its best you not lead. You can always try, but more often than not, it will disappear into vapourware, just like so many other mods that have been attempted. Also, what talents do you have? Can you code, map, model, texture, draw or create webpages? If you cannot contribute to the team, then you're going to find it hard for others to take you seriously as a leader, and you will find that you will not earn the respect you require. Edited by (in order): frosty-theaussie, frosty-theaussie |
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Jan 1 2004 Anchor | |
Is there really a point to this? It doesn't even have any real information about "starting a mod." -- · Direct all statements/questions here.
modDBOldtimer |
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Jan 1 2004 Anchor | |
It doesn't explain how to start a mod in the sense of "This is how you code" or whatever, its explaining what you need to do to gather a team, post help requests, etc. |
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Jan 1 2004 Anchor | |
I see. Maybe I should write my own article about this... Or maybe I'll just write an article on something else/new. bigthreesix -- · Direct all statements/questions here.
modDBOldtimer |
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Jan 1 2004 Anchor | |
Hey - that was a pretty cool article, honestly. At least I think so; it may be a bit odd for people that are advanced in modding of games, but for newbies - hey, parts of it should be in the ModDB FAQ's, lol. And those links - very, very nice. C'mon, Izava, it's not about "starting a mod" exactly, it's more about "how to act if you want to start the development of a modification". At least I think so . |
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Jan 1 2004 Anchor | |
Yes, I see that. Simma down, now, okay? -- · Direct all statements/questions here.
modDBOldtimer |
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Jan 1 2004 Anchor | |
Very professional -- Nothing. |
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Jan 1 2004 Anchor | |
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Jan 1 2004 Anchor | |
Is this gonna get pinned and added somewhere for everyone to see? -- Nothing. |
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Jan 1 2004 Anchor | |
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Jan 1 2004 Anchor | |
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Jan 1 2004 Anchor | |
*me applauds brilliant! PsychoFarmer -- ___________________________
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Jan 1 2004 Anchor | |
awesome man gj! -- **wearing a christmas hat since xmas 2004 ** ThAt'S ThE sPiRiT! new e-mail addy, check profile |
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Jan 1 2004 Anchor | |
run spell check before you do though, i think youre not affiliated with cs, not youre not afflicted... -- ___________________________
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Jan 2 2004 Anchor | |
This really needs to be pinned in mod ideas |
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Jan 2 2004 Anchor | |
Jan 5 2004 Anchor | ||
I'm a newb here and thought I'd check out this "helpful" thread. I just came here with a mod idea so I would easily categorize myself as someone wanting to "start a mod" so this thread title seemed right on target –boy was I wrong! I didn't get to the replies of this thread until after I read the first post. And what I read I thought was completely not for me. I have to say that this thread seems to be started out of frustration and more of a rant about a way that someone wishes people to post than it was any help to me. It kinda gave me a bad taste in my mouth. Are people of this community that anal that they flip out if people come here with a thought or idea and want to gather people? People who post threads about starting a mod might label their thread incorrectly or sound like they want to lead people through the development of a mod. But in fact might just be looking for people who have a lot of the same goals. The only way you're going to know is to post what you want to accomplish. That’s not a bad thing. I think it’s up to the person thinking about joining the mod to ask questions about past experience of a mod leader. I mean, if you are an experienced modder here, I would think that you would look at a person's resume of work before you go under their guidance through a project. Shouldn’t that be YOUR job no matter what? I know I do not have what it takes to take control of the whole development of a mod. I mean, without being on a project in my past I have no experience to lead a project. So I would think that "starting a mod" should be left for people that have been on past projects otherwise, you're probably doomed to failure because nobody will have proper direction. That should be more of the point here, not some big rant to chase newbs like me away. I mean this is my first post. I'm not a young kid or anything. I'm 38 years old. I just have a story idea I wanted to share with a mod community. Llama, Having this pinned in mod ideas sounds like a bad call IMHO Um, BTW, hello... I'm Dino. I’m a sound engineer/designer. I have been one for 20 years and I am looking to do a zombie mod. -Dino |
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Jan 5 2004 Anchor | ||
Why aren't there more people like ME who learned EVERYTHING (even if it's not perfect) on how to make a mod for an engine first and then ask for help? Well ok, im not asking for help cuz im still doing this mod solo... but the point is!... hum... don't.. be an ass? -- The BlackPanther |
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Jan 6 2004 Anchor | |
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Jan 6 2004 Anchor | |
@pangier i think most of this was directed at those who were coming into start a mod, with only the vague idea they wanted to create a mod, and no ability to do so. instead of essentially coming out saying "i wanna make a mod, but i dont want to do any work," go out and figure out what you are doing before commiting yourself to a mod (did that make any sense at all...?) -- ___________________________
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Jan 6 2004 Anchor | |
^yes it did and it was what i was going to say :/^ -- **wearing a christmas hat since xmas 2004 ** ThAt'S ThE sPiRiT! new e-mail addy, check profile |
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Jan 6 2004 Anchor | |
Pangier, you are not made a total newbie if you just start coming to the scene. Your thread about a zombie mod was perfect. Plus your experiance as a sound engy makes you not a newbie at all. This is aimed at the people who have no idea what they are getting themselfs into. |
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Jan 6 2004 Anchor | ||
i am learning to do everything on myself too it's a nice thing - you don't rely on anybody:D -- |
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Jan 6 2004 Anchor | |
Jan 6 2004 Anchor | ||
Well I've had quite a good welcome here.. Tis good to have a bunch of you youngin's not chase us old decrepid guys off |
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