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"Search And Seizure" Unreal 4 Project Recruiting (Forums : Recruiting & Resumes : "Search And Seizure" Unreal 4 Project Recruiting) Locked
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Sep 2 2019 Anchor

Project Title:

Search And Seizure

- S&S is a Story-Driven First Person/3rd Person Tactical Game where Joe Binelli [The Protagonist] has been wrongfully convicted and sentenced to Prison Camp... However, Joe is in over his head.

"When you find yourself inside a Remotely located Prison, You soon realize you must find out how far the conspiracy goes."

Less Than Lethal Options are available, as well as firearms, so the Player's Freedom of Choice has a Risk/Reward System: If you kill your enemies, you will have a more difficult time trying to convince anyone you are Innocent.

Includes:

-Stunning Unreal Engine 4 Visuals and Highly-Creative Technologies

-Story with deep level of Risk/Reward

-Solo Campaign, Cooperative Mode; Separate Map Level Versions for PVP

-Character and Weapon Customization

-1st Person/3rd Person Toggles, so as to Blend the 'shooter crowd' in an Intense Game

We are a small Team working to Produce an Art & Tech. Demo, based upon the Theme and Concept of the Outline Above. When the Demo reaches the point where it is fully working, and ready to be evaluated, i will ask around for a Cinematics engineer to take footage of the Demo's scenery and functionality.

The Demo and Cinematic will go towards further recruitment, and We could have a shot at Epic Games' Grant of $50,000 to fund our Science & Tech. Then, Finalizing an Early Build for testing will come, and Early Access will be considered, once a solid level of stability and playability is reached.


Team Name: WykedProductions Development Group

-We are a Team of modders hoping to Produce the Demo.


Reasons (Project Creator)

Project Management, Modelling and Level Design, Tech Researcher.


Phil

3D Modelling/ 2D Artist, Level Designer


Roshy

BluePrint Designer - Prefers to work on Trello, he's often travelling, I had started to think he was AWOL


Previous Work:

"Rival Playas" Unreal Tournament 2k4 Total Conversion Mod

"Project Stealth" UDK Project - Bisbanded due to Copyright and other difficulties



------------------------------- [RECRUITMENT]------------------------------

Recruitment Positions are Available in order of needed now and end of list is needed later:

- Programmers/ BluePrint Designers (2/Each)

Programmers to work with our art for implementation

BluePrint Designers to work with the Programmers

C++ and C# Experienced Applicants should be able to create clean, and future-proofed code so as to mix with BluePrinting at a functional level.

BluePrint Designers will need to create and/or tweak existing Assets and those C++/C# coders create; Basic Level Interactivity, Main Menu, and Player Functionality will be needed as BP.


- Level Designers (2)

Experience with Unreal Engine is Required. Terrain Sculpting, Asset Management, and VolumetricLighting/PostProcessing skills needed.

Implementation of navigation systems will need to be placed by the Level Designer; Previous Police or Military Training Preferred.


- 3D Character Artist (2)

Experience with 3ds Max or Maya Preferred. Blender is fine, The UE4 Skeleton is fairly manageable.

Experience with UE4 toolset a bonus.

Expected to create, rig and animate players, and characters (npcs).


- Weapons Modeller + Skinner + Animator* (2 or more)

Police and Military Weapons knowledge is preferred, although if you can model from image references, prior knowledge is not necessary.

Ability to create texture skins, with any attachments besides Optics, included in 1 (one) 4096^2 Texture. Heightmaps are required if Normals Baking is not available.

*Animators must fit weapons to UE4 Skeleton with Character Models and create fluid, functional animations.


Temporary Website:

Mmckeon617.wixsite.com

Discord Server:

Discord.gg

Contact Form is available on Site Above.

Been working hard in Unreal Engine 4... Volumetric Light and Fog, with God Rays and Skylight Ambient Occlusion:


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Edited by: Reason3D

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