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Ricky The Destroyer: 2D game check it out | Locked | |
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Jun 18 2019 Anchor | ||
Game Play Beat-um up Inspired By
Animation Direction
Why do this?
Thought I share some concept drawing for some enemies I had in mind. I will animate them in pencil first then I will update it in color when I am done. This will be for the next level. I love black and white drawing, I love the raw feeling of paper and pencil. Snake enemy I added the snake in the game to see if it works. I like to work rough and dirty, so I can see if it is worth committing the effort to clean it up and color. Below is my process when I make animations for my video game. Process break down 1-Model of enemy{Done} 2-Make rough poses of different states. In this case am attack. { I already did, and I liked it } 2-test the pose in the game{I already did, and I liked it} 2-Rough animation{ I already did, and I liked it } 3-Add rough in game {What you are seeing now} 4-Decide if you want to commit to clean up and color. If you do not like it repeat step 2.{I want to commit} 5-Clean up and color the rough animation{Pending} 6-Integrate the art in game {Pending} 7-Done {Pending} |
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