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Recruiting Audio Engineer for Voice Acting Processing (Forums : Recruiting & Resumes : Recruiting Audio Engineer for Voice Acting Processing) Locked
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Trestkon
Trestkon Radish Farmer
Apr 25 2008 Anchor

Greetings!

The Nameless Mod is a massive total conversion for Deus Ex. We've been in production for 6 years (yes, we're crazy) and are finally nearing completion. TNM is more of a game than a mod, really, with well over 15 hours of gameplay contained in its two unique gameplay paths (good guys, or bad?). At this moment, the entire mod is playable and the only thing holding us back is the processing of our massive amounts of voice acting.

Scattered amongst our 200 characters is a whopping 13000 lines of voice acting. Actors aren't our problem, it's finding competent people to process what's already been recorded. We currently have approximately 1000 lines ingame, and 3 sound techs working on the NPC audio. What we need is a couple of dedicated individuals to help slice and process the acting for the main character (approximately 3000 lines).

Obviously, with such a large project, prior experience is required. We were previously working with Brand X Audio, unfortunately they became rather busy commercial projects and had to drop out. In any case, we've found that it's usually much more productive to work with individuals, rather than large organizations. So if you have some experience, and think you'd like to help out, please shoot us an email at TNM@offtopicproductions.com!

If anyone has any questions or would like some clarification on anything, please let me know :-)

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