|Programmer wanted for dark fantasy RPG||Post Reply|
|Sep 9 2018 Anchor|
The Wanderer, Single Player First Person dark fantasy RPG, with emphasis on looting, freedom & variety in choosing how to play, and world exploration.
Looking for a capable programmer with UE4 experience to help finalize the gameplay mechanics, finish an alpha version demo, and with that find a publisher and funding to help continue the development.
I'm a UI/3d artist from Transylvania, and I've been working on this project in my free time for the past 3 years.
The environment for the alpha:
Mechanical saw - an item that the player can assemble by finding cog wheels and other parts scattered throughout the world.
Grom, the friendly NPC
Character Window UI
Items UI based on rarity
Main Menu Button UI
Overall description and how it's going to stand out
The project is a spiritual succesor to gems such as Arx Fatalis, Diablo II, the Gothic, Spellforce and Dungeon Siege series etc. They all had interesting, captivating worlds and atmospheres, which really immersed you and took you to far away places.
The perspective is First Person, so the game will have all the advantages that come with it, such as improved immersion and atmosphere, first person animations, and it has a niche since there are very few First Person RPG's.
There is a strong emphasis on an interactive world, with a lot of hidden secrets and unique items that can actually be useful.
A ton of secret areas, hidden rooms, riddles and mysteries.
Intricate world and level design. Every piece of the level is carefully handcrafted, designed to fit with the rest of the layout , every item is designed to fit as a piece of the puzzle which adds to the gameplay in a unique way, everything is deeper than meets the eye.
Current Progress and Plan
Player character: Jared, the rogue
The first gameplay video, Player movement & stances animation system:
Going straight down to the logistics, I've been creating assets and artwork for this project for 3 years now, and worked with several more or less serious programmers.
For the past 2 years I've been working with UE4 and gathered experience in many of its different areas, such as Materials, Animation Blueprint, Level Design Blueprinting, character and asset importing, AI, Controller Blueprints and Behavior Trees, Post Processing, Lightning, Particle Creation, UMG and User Interface, working with source control and maintaining a clean folder space and naming conventions, and more.
I have also created a 40 page graphic novel set in the same universe that acts as a prequel to the events in the game. We can use it to aid the promotional content.
There is also a 100+ page extensive GDD.
The current plan is an alpha gameplay demo that shows all the parts and features of the game that makes it stand out.
With these we can create a set of short gameplay videos, focusing on different themes and paths that the player can take:
With these videos we will look for a publisher and funding, then gather more artists and assemble a studio.
It sounds like a lot, but I have already created the assets and animations for all these items and objects, and imported most of them into the engine. I have also integrated the ones with custom animations into the player's animation blueprint.
Art side, the environment, characters and items, the player movement animations, the rat animations, the combat animations for the friendly NPC are all finished, the UI is partially finished with some polishing left to do, and the particles are partially finished.
Programming/Gameplay side, the Inventory/Looting system is in mid development. You can pick up, grab and move items around, throw them, collect them in the inventory and move them around in the different slots, and tooltip functionality.
Animation system/AI side, the programmer assigned has done nothing, and eventually I took over and created the movement and combat animation system for the player. What's left is to integrate custom actions animations such as climbing stairs or other custom animations. I also created some AI but I'm not a programmer so it doesn't hold up to the standards that I would like, and I plan to leave that to the programmers and focus on the art side.
There are also some destructible wood boxes, planks and barrel blueprints, and some random gameplay objects that you can interact with.
What's left is:
Programmer - AI & Combat system.
Programmer - Quest & Dialogue/Cutscene system.
Currently there is one programmer working on the Inventory/Looting system.
Looking for a capable programmer with UE4 experience to join forces and create a great RPG.
The time frame will depend on how fast the programmers will advance as most of the art side is finished.
So if you feel my vision and want to know more, and think you can bring this project to
Thanks and have a great day!
Edited by: Hermittt
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