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Over 2 months Behind the Horizon and the journey continues.. | Locked | |
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Jan 28 2021 Anchor | ||
Hello Community, Behind the Horizon has been released on Steam for over two months now and I think it's time to tell you, who have followed the development of my game since last June, what's new. Together with all the other small improvements, Behind the Horizon has now reached a point where it can be learned and played well by anyone who likes my ideas and game mechanics. There are some youtubers in German and English speaking countries who regularly publish Let's Plays and they are also a valuable source of information for me, how you insgesamt like my game and what you would like to see in the future. The main story is (cleverly ;-) ) designed in such a way that it creates opportunities for many more adventures in my world, and the nature simulation also always offers new possibilities. Finally, a request to anyone who wants to and has the opportunity to do so: Help me to make Behind the Horizon more popular. Marketing is hard work when you don't have a lot of money to spend on advertising, but if you help me, I'm convinced that Behind the Horizon can be as successful as Stardew Valley once was. I'll post all the links to the game here again. Many thanks to all who help :-) ! And feel free to contact me if you have any further questions. The links to the game: Homepage: Jadawinindiegames.de Gametrailer English: Youtu.be Here is the link to my shop page at Steam: Store.steampowered.com Gametrailer English:
In this update I have finally taken care of the status GUI and redesigned it. Now everything is integrated in the quick bar and the rest of the screen belongs to the display of the world. Also, I turned off the environment occlusion on the surface of the world. It didn't make sense there and didn't look nice. The last major change concerns tiredness and presentation of cutscenes. Here the frame texture of the image section has been removed. Instead, there is now a smooth transition into black, which looks more harmonious and not so much like looking into a tube. Below you will find the complete list of changes. I hope you all enjoy the new features! Jadawin
Game: - In Alfred's and Magda's farm shop you can now buy an animal whistle with which you can call all tamed pets within a radius of 25 fields (cats, dogs, squirrels, llamas) on your farm to you. They then show via emote whether they are already very hungry and you can feed them more easily. - On the surface, I have now deactivated the environment occlusion, as it looked unnecessary and simply not nice there. This way the world is now even more different from the dark caves, which is good for the atmosphere. - Tools (including improved ones) can now be sold at the merchant (no longer at the craftsmen). - Some prices for raw materials and animal products have been adjusted to improve the balance. - Some speed bonus values for equipment and permanent spells have been slightly reduced. GUI: - Removed the texture I had used to limit visibility (fatigue and events) and replaced it with a smooth transition to black instead. I think this looks better and is less reminiscent of a fisheye effect. - For dialogues and speech bubbles I used a new font that is much more readable, which will surely please many. - In the GUI, many small visual improvements have been made that increase readability and are more visually appealing. The fonts have also been unified. - The main status GUI has been completely redesigned and all displays are now integrated in the quick bar. All functions of the individual sections and displays still work as usual. Magic: - When quickly casting the invisibility spell with the Q key, a check for nearby monsters has also been added. Manual: - Added text for the whistle. The links to the game: Homepage: Jadawinindiegames.de Gametrailer English: Youtu.be Here is the link to my shop page at Steam: Store.steampowered.com Gametrailer English: Hello Community, The update V1.4 is about the textures of trees and paths and includes many other small improvements. The textures of the trees were stretched in the past and therefore the trees did not look so good in the game. Now the textures are integrated into the game in double resolution. The trees now grow gradually to full size and each have three different textures in their growth phase, which provides more variety. The road textures have also been renewed and integrated into the game in a different way, which makes them look more harmonious. With this update the polishing of the game is finished as far as I can see. It feels all in all good. Jadawin ---------------------------------------------------------------- Homepage: Jadawinindiegames.de Here is the link to my shop page at Steam: Store.steampowered.com |
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