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modDB Dictionary (Forums : Contests & Jams : modDB Dictionary) Locked
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Apr 4 2003 Anchor

no actually thats a good idea, have the 4 digit club

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PsychoFarmer
PsychoFarmer modDB King
Apr 4 2003 Anchor

i dunno whos all in the 4 digit club now though... there are quite a few

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INtense!
INtense! End Boss
Apr 4 2003 Anchor

Yeah but lads these are more forum words, this dictionary is for modders, modding teams who don't know what GFX / Sprite / Crosshair means for example

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Scott Reismanis
DBolical | @scottreismanis

Apr 4 2003 Anchor

Good point. There should be modding-related terms, not forum-related.

Apr 4 2003 Anchor

Obviously...

so like;

Sprite; a 2d image used to cut down graphic output.

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BlueWolf72
BlueWolf72 Mod Till Ya Die
Apr 4 2003 Anchor

wow you guys see the light

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leilei
leilei The person who doesn't like anything
Apr 4 2003 Anchor

Sprite - a 1 poly frontsided triangle that symetrically faces the camera. Often used for flares.

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<  insert subject games here  >

jacksonj04
jacksonj04 Over 9000
Apr 4 2003 Anchor

Crosshair (n):
The image (usually a sprite, seen in the centre of a HUD) used to help the player aim whilst in first person.

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leilei
leilei The person who doesn't like anything
Apr 4 2003 Anchor

Cubemapped (adj.):
Using a simulated cube to remap an object, very effective for water, commonly used in UT2K3. Example

Spheremapped (adj.):
Using a simulated sphere to remap an object. Only good for, obviously, spheres. Not very good on water. Example

Scotch Tape(n):
What a lamer uses to put on his screen if the game does not contain a crosshair.

- Edited By CheapAlert On Fri 4th, Apr 2003 @ 9:17:03am

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<  insert subject games here  >

Apr 4 2003 Anchor

VGUI menu - visual graphic user interface, used frequently in half-life

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jacksonj04
jacksonj04 Over 9000
Apr 4 2003 Anchor

Heads Up Display ( n ):
See HUD

HUD ( n ):
The collection of images found on most games visible to the player at all times. Used to indicate things such as ammo, health, items, status, damage etc.

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BlueWolf72
BlueWolf72 Mod Till Ya Die
Apr 4 2003 Anchor

keep them comin..so when INtense does the feature he can copy and paste from the thread

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leilei
leilei The person who doesn't like anything
Apr 4 2003 Anchor

PIP (n):
Picture-in-Picture, used commonly on TV's, and some games such as Eradicator. Weapons Factory Arena (q3A) uses PIP for Assassin's camera. This effect is rather easy to do in OpenGL.

Half-Life Limitations:
22KHz 16bit mono WAVs, 8-bit palleted textures and sprites, 16bit color, easy to hack.

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<  insert subject games here  >

jacksonj04
jacksonj04 Over 9000
Apr 4 2003 Anchor

Engine ( n/a ):
The underlying code used for the most basic of game functions, such as 3D translation. Common example is the Half-Life engine, which can be altered by changing the DLLs.

Netcode ( n ):
The code allowing one player to connect to another, or to a server, and hence play a game in multiplayer. Can often be changed in a mod to improve network performance.

[ INtense! - will all terms be automatically cross-referenced? ]

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leilei
leilei The person who doesn't like anything
Apr 4 2003 Anchor

Build engine (n):
Popular sector-based engine with an awesome (crashy with SBLive) sound system, great netcode (playable on 14k modem with 8 others), loads of sector effectors (rotating trains), and no framerate cap, did I mention the low memory usage? It made it's debut in January 1996 with Duke Nukem 3D. You can get the Build source code from Ken Silverman's Official Web page.

- Edited By CheapAlert On Fri 4th, Apr 2003 @ 9:28:25am

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<  insert subject games here  >

Apr 4 2003 Anchor

jacksonj04 wrote: Heads Up Display ( n ):
See HUD

HUD ( n ):
The collection of images found on most games visible to the player at all times. Used to indicate things such as ammo, health, items, status, damage etc.


i think for a term like this there should be an ingame picture of say halflife or something, just the VGUI menu

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PsychoFarmer
PsychoFarmer modDB King
Apr 5 2003 Anchor

pixel ( n ):
One point on a monitor, sometimes used as a unit of measurement

voxel ( n ):
a pixel with volume (or whatever the hell it it

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jacksonj04
jacksonj04 Over 9000
Apr 5 2003 Anchor

Voxel ( n/a ):
The 3D equivalent of a pixel, and an alternative to polygons in an engine. Instead of having only height and width (i.e. a pixel on a screen) a voxel has depth, meaning it can be built with to achieve the same effects polygons do in common engines. Will require a change to underlying engine code to be used in most games.

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INtense!
INtense! End Boss
Apr 5 2003 Anchor

Bot
Waypoint
Co-Op

More words for me to define :D

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Scott Reismanis
DBolical | @scottreismanis

Apr 5 2003 Anchor

Co-operative, actually :P No short terms mr. :P

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jacksonj04
jacksonj04 Over 9000
Apr 5 2003 Anchor

Bot ( n/a ):
A computer controlled player designed to:
1. Allow a human player to practice or play against, or
2. Even team numbers to make games fairer, or
3. Control part of a game and reduce the stress on humans (i.e. control research), or
4. Be cannon fodder for human players.

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Apr 5 2003 Anchor

(see: Cannon Fodder)

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jacksonj04
jacksonj04 Over 9000
Apr 5 2003 Anchor

Italics work quite well for now. These had better be automatically cross-referenced INtense!.

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Chewbacca
Chewbacca modDB Wookie
Apr 30 2003 Anchor

Waypoint:
Thingie that like hmm you know you pass by them.

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Apr 30 2003 Anchor

Thingie :lol:

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