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Iron Age Total war: Rise of Rome (Forums : Recruiting & Resumes : Iron Age Total war: Rise of Rome) Locked
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Feb 8 2020 Anchor

Total war: Rise of Rome is a newly born project based on total war’s Rome II sixth standalone campaign pack, Rise of the Republic.

The campaign takes place in the Italian peninsula during the Early Iron Age, from 753 b.C, the most known date given for the foundation of Rome, to 509 b.C, with the beginning of the Roman Republic and I’m currently looking for a community of modders able to create startpos, technologies and models.

The aim of the campaign is to recreate a realistic setting, reflecting the changes during the centuries during the late villanovn period, starting with aristocratic and tribal societies are still living primarily in wooden and stone citadels, following the enhancement of technology during the course of the VI century, in which, affected by the Hellenic culture, cities are built almost exclusively with stone. Late Villanovan cultures and populations, also play an important role in this scenario: located in present-day Tuscany, Campania and in the Northern Apennine area are Etruscan citadels, in modern Latium the Latins, the Romans and their legendary King Romolus. At first, the only Greeks tribes are the Euboeans of the island Pittecusai, later new playable Greeks factions will be added in the rest of the Italian peninsula; the isles are occupied by the Elymians (Carthaginian’s client state), the Sicanians and the Sicels in modern-day Sicily, and Nuragic and Ligurian settlement in Corsica.

If you want more information about this project and to ask any questions you can find me on Discord: mardukammon#2163.

Or join in the community discord channel: Discord.gg

Thank you so much for your time, stay tuned!5 1

Edited by: MardukAmmon

Feb 10 2020 Anchor

Sounds like a cool mod, and your studies sound super interesting too!

All the best with your modding :)

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Seamus Mullins - Editor-in-Chief of ModDB & IndieDB

DBolical | @seamus.editor

Feb 14 2020 Anchor

I edited the post with more information, if you are interested to work with us will be great!

Feb 16 2020 Anchor

Have you created a profile for the mod yet on ModDB? Definitely should so you can have a hub for people to follow it and a great place to post updates about the game for followers. (I'm the Editor-in-Chief of ModDB btw!)

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Seamus Mullins - Editor-in-Chief of ModDB & IndieDB

DBolical | @seamus.editor

Feb 21 2020 Anchor

How can I open a profile of my mod?

Feb 23 2020 Anchor

You can add a mod profile to ModDB using this link - Moddb.com

Make sure you check all the profile requirements and fill them in where you can and link the mod to the most relevant game that it is a mod of :)

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Seamus Mullins - Editor-in-Chief of ModDB & IndieDB

DBolical | @seamus.editor

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