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Introducing... CONSCRIPT! Survival horror set in WW1. (Forums : Pimpage & Posing : Introducing... CONSCRIPT! Survival horror set in WW1. ) Locked
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Apr 22 2020 Anchor

Formally introducing.... CONSCRIPT.

During the First World War, a lone French soldier must navigate twisted trenches, scavenge for limited supplies and solve complex puzzles - all whilst fighting for survival in the midst of mankind’s most brutal and horrifying conflict. CONSCRIPT is a new take on classic survival horror.

WISHLIST ON STEAM: Store.steampowered.com

Visit the website: Conscriptgame.com

Watch the trailer: Youtube.com

Follow progress on Twitter: Twitter.com


CONSCRIPT is a project I have been working on by myself for 3 years now. It was inspired by both my passion for history and love of old school survival horror games.


It takes inspiration from classics of the genre, with intertwining level design that promotes route planning, environmental puzzle solving, inventory and item management, methodical combat, and an intense oppressive atmosphere.


As a history undergraduate, I always felt that WW1 was an underutilised period of history in video games - and that it’s strange the majority of horror games default to contemporary settings. Naturally, the brutality and terror of WW1 go hand in hand with the survival horror genre.


In CONSCRIPT, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken?


  • Experience classic and methodical survival horror gameplay in a unique historical setting: the Battle of Verdun.
  • Fend off enemy soldiers and disturbing psychological manifestations with a variety of melee weapons and firearms.
  • Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.
  • Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design.
  • Three distinct areas that intertwine and overlap.
  • Highly re-playable with multiple difficulty settings, alternate scenarios and bonus weapons.

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This is my “official” introduction of Conscript to the world after 3 years of development. I have poured every ounce of my soul into this project every single day since I started - and I hope it shows. I am hoping to have the game out on Steam by the end of 2020.


Let me know what you guys think!

Apr 24 2020 Anchor

This game looks awesome! Following you on Facebook too.

Will look for this on steam when it comes out. :)

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