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I need HELP with Valve Hammer (Forums : Level Design : I need HELP with Valve Hammer) Locked
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Jun 30 2008 Anchor

Hi everyone.
I started to make my first map in the Hammer 3.5 and i wanted to try if it works.. so i added some allies and axis respawns and enviroment light in the map. saved "testrun" and pressed F9, and soon as i press Go! button it crashes down......
Can somebody help me with configuration??
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i checked this confg and it seems all right

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and soon as i press "GO!" it crashes like this.....

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and it doesent even create bsp into the DOD dir.so i cant try it.....

a cant send you my map if it works on your comp... or whatever will you need for sort this out....
CAN SOMEBODY HELP ME??

Ladedah
Ladedah Somethin or anotha'
Jun 30 2008 Anchor

Hrm, I dont know much about old Hammer, and this is a long shot, but...
Are you sure your Texture FOrmat/Map Types are set to the proper types?

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Jun 30 2008 Anchor

Thenks for reply... Yes i think thet they are yust right.... becose those are defaults and there is no other types there to chose. And i was listing trought many tutorials and those two types were every where.

lol.... this probleam is solved now!! My map was using too many wad files.... (32) so the hammer was not able to lunch it... maybe i will have to use thet wally program i have in my comp. for a decade....

SO there si a new problem.... after process window is done ,and dod lanches a it start to make server and then crash.... fuk* i will never be able to make maps...
:de: (-) :cry:

Wraiyth
Wraiyth That Guy Who Does Those Things With The Stuff
Jul 1 2008 Anchor

and it doesent even create bsp into the DOD dir.so i cant try it.....

When you compile your map, select 'Don't launch game after compile' (or whatever the checkbox there is) and check the compile log. If the BSP isn't being copied, either the map isn't compiling for whatever reason, or paths are incorrect and its not copying.

Jul 1 2008 Anchor

sure thet would help.... thenks
This is the problem now. Those origin masks. A have selected all in the map and replace the other tecture (create) so no polygon would carry the origin texture. then a have add orig.text. to the rotating door entities.
my log:

** Executing...
** Command: Change Directory
** Parameters: "D:\Hry\Day Of Defeat"

** Executing...
** Command: D:\HLMAPP~1\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlcsg.exe
** Parameters: "d:\hl mapping\maps\chata"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
Zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: D:\HLMAPP~1\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlcsg.exe "d:\hl mapping\maps\chata"
Entering d:\hl mapping\maps\chata.map
Error: Entity 0, Brush 98: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)
Error: Brush type not allowed in world
Description: The map has a problem which must be fixed
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem

Error: Entity 0, Brush 99: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)

----- END hlcsg -----


** Executing...
** Command: D:\HLMAPP~1\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlbsp.exe
** Parameters: "d:\hl mapping\maps\chata"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
Zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: D:\HLMAPP~1\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlbsp.exe "d:\hl mapping\maps\chata"
>> There was a problem compiling the map.
>> Check the file d:\hl mapping\maps\chata.log for the cause.

----- END hlbsp -----


** Executing...
** Command: D:\HLMAPP~1\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlvis.exe
** Parameters: "d:\hl mapping\maps\chata" -full

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
Zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: D:\HLMAPP~1\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlvis.exe "d:\hl mapping\maps\chata"-full
>> There was a problem compiling the map.
>> Check the file d:\hl mapping\maps\chata.log for the cause.

----- END hlvis -----


** Executing...
** Command: D:\HLMAPP~1\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlrad.exe
** Parameters: "d:\hl mapping\maps\chata" -extra

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
Zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: D:\HLMAPP~1\HALF-L~1\HL-COM~1\HL1TOO~1\ZHLT\hlrad.exe "d:\hl mapping\maps\chata"-extra
>> There was a problem compiling the map.
>> Check the file d:\hl mapping\maps\chata.log for the cause.

----- END hlrad -----


** Executing...
** Command: Copy File
** Parameters: "d:\hl mapping\maps\chata.bsp" "D:\Hry\Day Of Defeat\dod\maps\chata.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

Sorry Im a stupid idiot.. i have figured out how to make it work.... thekns everyone for help... i will need it agein soon......

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