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[How To] Create A Mod Idea | Locked | |
Thread Options | 1 2 | |
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May 12 2004 Anchor | |
It seems to me that many of you are starting unoriginal mods based on popular stuff, like the many Dawn of the Dead mods, or anime mods, or anything that is extremely popular at the moment. This is just a small guide for you people. Step 1 If you said yes, abandon your current mod idea. There is no real reason why there should be 4 DOTD mods being made. Ask to join a similar mod's team. You will get much more accomplished and may suggest ideas to the leaders/coders. If you said no, congratulations! You have an original (Well, not done before) mod idea. God knows we need more diversity in the modding community. God bless you for carrying out your patriotic duty to ModDB. Step 2 Step 3 Step 4 Name And then annotate at the bottom with your name. More often than not you can skip the "current work done" part, because at this point you haven't done any work. You only really need to include that if you are updating the "bible" Step 5 |
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May 12 2004 Anchor | |
A good and helpful chart for the newer users to use Good job, seems to be a much tidier layout, and possibly a good base to go by ^_^ -- It smells like a MONKEY! A monkey past its prime... |
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May 12 2004 Anchor | |
shortcutman made one of these already But heck, i havent read either of them! -- Nothing. |
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May 12 2004 Anchor | ||
i doubt that the noobs will read this -- |
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May 12 2004 Anchor | |
May 12 2004 Anchor | ||
I dont agree that you should focus on underlaying/story first. My mod has nothing really but gameplay features which is what makes it good. A mod should have unique gameplay, not a unique story. That is what is most important. *Edit Spelling Errors* - Edited By DigitalPunk On Wed 12th, May 2004 @ 7:03:30pm |
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May 12 2004 Anchor | ||
digitalpunk: i totaly disagree with you. you may be thinking of multiplayer mods, but they barely need a story at all in my opinion. The ONLY thing that keeps me playing a singleplayer game is a story. It could have awesome graphics, run DX9 on a 486,a player model wearing a hat and have 10,100 polygon vehical models and if it didn't have a story i wouldn't touch it. I would glady play a mod that added no knew weapons or code to half-life if it had an entertaining and strong story. For a singleplayer game at least a story is, in my opinion, nessary to keep them playing it. |
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May 12 2004 Anchor | |
eventually we will run out of features to add to a game. im pretty sure we wont ever run out of stories -- ___________________________
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May 13 2004 Anchor | |
Monkey feces tossing tournament 2k4 hasnt been done yet --
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May 13 2004 Anchor | |
Nice. Reminds me of the first article in the first magazine of Game Maker. --
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May 13 2004 Anchor | ||
May 13 2004 Anchor | ||
Theres something else though.. You can have an idea that's a little less original. But you should try and come up with features that are new to the game... The one way you can get away with using and un-original idea, is by making your mod better than the previous one of the same type released. People always want a better game than the last... snow |
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May 13 2004 Anchor | |
A mod without an original story is not a mod: It is merely a clone. If you want to add new features to a game that already has a mod of the same storyline, join someone else's team or suggest the features to them. We need more mod diversity. Don't think with your trigger-finger, think with your brain. If you have an unoriginal idea, scrap it. We don't need more mods that are only features and no good story. I would rather play a mod with an excellent story that changes nothing than an unoriginal mod with bunches of features. For example, Azure Sheep is a great mod and it changes NOTHING except the story. - Edited By Dragonmaw On Thu 13th, May 2004 @ 10:48:10am |
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May 13 2004 Anchor | ||
Dude, just WHAT have you been smoking? Tetris is the best game ever created! -- I'm not a hippy. I'm just a firm believer of peace originating from marijuana, long hair and mass amounts of flowers. |
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May 13 2004 Anchor | ||
TOTALLY eh? only if I am refering to single player mods, so you doesnt seem to actually disagree with me. Singleplayer mods, I do agree they need a good story first. A "mod" could be either singleplayer, multiplayer or mixed so I find it hard to totally disagree with me. I didnt see this tutorial specified as a "creating singleplayer mods" one. In fact, if you were creating a multiplayer mod you would do steps 1 and 3 in reverse. (minus the come up with an idea part) ***EDITED IN*** In addition, mod stories arent usually the things that get 'cloned' - it is the gameplay that is what gets cloned making it more important to have an original gameplay concept. - Edited By DigitalPunk On Thu 13th, May 2004 @ 6:58:00pm |
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May 13 2004 Anchor | ||
ya, sorry about the totally thing. i do totally agree with you on multiplayer and i mean it this time. in fact w/ multiplayer if there is unique gameplay the story IS ok to push off to the side. hmm, i guess i need to think more. |
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May 13 2004 Anchor | ||
its ok lol. I really think it comes down to the type of mod you are making. There can easily be story driven multiplayer mods. In the same respect though, a singleplayer mod with a not well thoughout gameplay idea might be hard to dig through. As well, the story could be awsome, but when it is turned into game form, it may suck horribly. A story is a good marketing tool though and also provides a lot of design for members to follow. It acts as enticement for new members as well. So really, I think that all these parts are equally important to a mod - then again, the document wasnt rating them, this is just my opinion. |
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May 13 2004 Anchor | |
May 13 2004 Anchor | ||
CS is the type of game that does not need a story because the gameplay fun and addictive. |
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May 13 2004 Anchor | |
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May 13 2004 Anchor | |
cs is cool, for example i couldn't care less about dod's story but i know its from ww2 and that its fun and have good models thats why i play, it doesn't matter if it has a story as long as its fun one mod that can prove that is svencoop, also bumpercars, the specialists and stuff -- **wearing a christmas hat since xmas 2004 ** ThAt'S ThE sPiRiT! new e-mail addy, check profile |
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May 13 2004 Anchor | ||
Well 500,000+ people still play Counter-Strike and it has been going strong for 4 years now. I am sure they don't play for the "1337 graphixs" - Edited By operativex On Thu 13th, May 2004 @ 8:24:09pm |
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May 13 2004 Anchor | |
gameplay and publicity, since most n00bies doesn't know other mods -- **wearing a christmas hat since xmas 2004 ** ThAt'S ThE sPiRiT! new e-mail addy, check profile |
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May 14 2004 Anchor | ||
May 14 2004 Anchor | ||
I hate cutscenes too. They annoy the hell out of me. I wish they made it more interactive like they do in halflife where there is no cutscenes and if someone is going to say something they say it to your face and you are free to move. |
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