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How can i get into modding (Forums : General Banter : How can i get into modding) Post Reply
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Vonomlo
Vonomlo Teh epic dumbass
Oct 6 2021 Anchor

I was just sitting bored and got an idea to learn how to mod games so i thought what better community than this could help me
Please link me any videos or just tell me how to mod games from scratch, Thanks!

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Vonomlo

Oct 11 2021 Anchor

Hey - getting into modding might require a little more specific on what you're hoping to do. Almost every game needs to be modded in a different way, and even games on the same engine sometimes have very different workflows to get things done. If you just want to pick a game to mod, I'd recommend Half-Life 2 and the Source Engine as a good starting point as the community is pretty much built upon a bedrock of modding, I think it's one of the most easily accessible games for modding, and has lots of different communities that can help you out. That's just from my own experience, though. Modding games like C&C or DOOM are also a good bet because, once again, the communities around those games have lived side-by-side with mods for years (or even decades), and there's plenty of documentation and places to get help.

I can't be more specific than that because of how much variety is involved in modding a game. Do you have a specific mod idea/game in mind?

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Experienced mod developer. Editor and Community Manager at DBolical. Get in touch at david@dbolical.com!

Soul-Guardian
Soul-Guardian Redeem your-self, or if you prefer... Avenge your-self!
Oct 11 2021 Anchor

I started with old simple pc games, such as dark colony, and similar games, that had all the files in separate folders.

easy to mod.

Later I modded mugen and GTA san andreas a lot, and then started using game engines.

Do you wanna mod every aspect of a game or just specific areas?


Vonomlo
Vonomlo Teh epic dumbass
Jan 7 2022 Anchor

I want to know the basics of modding psp games and old games like doom hl1 hl2 Thats all i want to know!! i just need tutorials and thats it!!!

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Vonomlo

Jun 8 2022 Anchor

The tough suggestion - and tough follow-up - is to get the experience by doing it yourself. It's a tough place to start for sure, but if you've not got resources and not got connections, it's the only way to go. Make some of your own work; build up skills; produce a portfolio and then enough content for your own project that it can begin to attract attention (or give you selling points if you're going out there trying to find people).(CM Trade)

Dec 15 2022 Anchor

I'd say, first of all decide on one single game that you want to mod, and make up your mind as to what exactly you want to do with the said game. Whether it's graphics or sprite animation or 3D animation or is it stats change or sound design, balance or new content, etc. Once you have zeroed in on one aspect that you want the most, - start looking into what set of skills is needed (photoshop, sound editing, programming, etc) - compared to the ones that you have. If there is a match, then start looking into editing software that is used to achieve your set goals, look for information on the editing software you want to master and start putting your skills to work.

If you do not have the skills needed to achieve your modding goals, then there are multiple possibilities from here: A) Learn. Acquire new skills. B) Switch to another modding goal, the kind that you have the skills to achieve. C) See if your first intended modding goals can be achieved by more ways than one, through a different platform. Sometimes it is possible. Bottom line, though - the solid start is to check what creative skills you have, and match it to the modding goals you set your sight on. This will first of all discern what is within your current realm of possibilities, and what is not. And then you either get to mod-making, or learn. Later, when you're well on your way with modding, if your aim is mods of quality - you'll also need to concern yourself with creative standards and production values. But that is for later.

Dec 13 2023 Anchor

Do you wanna mod every aspect of a game or just specific areas?


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