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[Hobby] Looking for C++ Graphics Programmer (Forums : Recruiting & Resumes : [Hobby] Looking for C++ Graphics Programmer) Locked
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Jan 18 2023 Anchor

Greetings!

Myself and a small team of people are working on a non-profit passion project called Tiberian Sun: Incursion.

Tiberian Sun: Incursion is a to-be-released non-profit PC game, created to provide an innovative multiplayer third person shooter experience, set in the iconic Tiberian Sun universe created by Westwood Studios and Electronic Arts.

We use a fully sourced game engine to create this game, based on an older game engine. We already have a fully functional gameplay loop and completed several successful closed tests.

However, our game and engine need help getting graphics to a more modern standard, and we are currently in early stages of implementing PBR materials and related systems.

This is where we could use extra hands: We are looking for someone with experience working on these computer graphics systems, someone with an interest and passion for updating older game engines to modern standards.

What is needed:

  • C++ programming knowledge including modern C++ features.
  • Working knowledge of Visual Studio 2019 for Windows Development.
  • Working knowledge of Git and how to use it and work with repositories.
  • Good English communications skills.
  • A passion for video games and programming.

What is recommended:

  • 3D Math skills including boxes, lines, frustums, vectors, matrices, quaternions, curves, splines, and collision detection math.
  • Experience with Direct3D 11 (including HLSL and programmable shaders).
  • Knowledge of the Autodesk 3D Studio Max API.

What we offer:

  • A chance to gain extra experience working on a larger codebase.
  • An opportunity to look at how an older game engine ticks, and improve it.

Interested? You can get in touch simply by messaging me here, or by sending me a direct message via Discord: Raap#0956, and we can provide additional information or answer questions if needed. 🙂

Thank you for reading so far! Below I've added a brief FAQ to cover some common questions.

  • Q: Is this legal?
    • Yes, we follow community guidelines given to us by Electronic Arts. The creation of fan games based on their intellectual property is allowed as long as nothing is being sold.
  • Q: How big is the dev team for this project?
    • Right now we're counting 7 people; 1 designer/artist/producer (myself), 2 programmers, 2 narrative designers, 1 SFX specialist, 1 composer, and the occasional freelance contributor.
  • Q; How long has this project been in development?
    • Active development didn't start until early 2022, so less than a year as of this moment.
  • Q; What game engine do you use?
    • We use a fully sourced, largely custom game engine based on an older game engine. The engine is called the W3D Engine and it is being co-developed with W3D Hub. We use our own development tools, which are also constantly evolving alongside the engine itself.
  • Q: Is this a real game and not vaporware?
    • Yes it is real! While we have not done any PR yet, and we're not ready for a full public reveal, we do have a work in progress website to give a better idea of the project: incursion.zone
  • Q: How is this game being published?
    • As we are a non-profit passion project, we decided self-publishing is the best path for us. As such, a lot of development focus has gone towards creating completely custom infrastructure for development, distribution, and player experiences. For example, the project has its own launcher application.


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