|Hammer Editor - custom brush entity||Post Reply|
|Jun 27 2020 Anchor|
I'm currently developing a single-player mod for Half-Life 2 and have run into a problem. The thing is, I'd like to create an entity like func_conveyor, but that is able to transport prop_physics as well. I've been experimenting with solutions like trigger_push and path_track, but I haven't been content with the results. I'm hoping someone could enlighten me on how to create such an entity. After extensive googling, I've been unable find any answers.
As I'm new to this site, if this is the wrong forum, please let me know where to post this.
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