| Posts | ||
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| Exporting Command & Conquer Generals Models | Locked | |
| Thread Options | ||
| Jan 12 2019 Anchor | ||
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Evening all, I'm looking to pull the C&C Generals meshes in to Unity and repaint the textures with Substance. I've exported all the .w3d files from the .big file from my Origin copy of Generals. Using Gmax/RenX I can open them up, mod them, and save back to .w3d. However, is there a way to export the meshes in another format - such as FBX or even OBJ? I found a way to create the OBJ data in the Max script listener window within Gmax. Is this the best pipeline for getting assets from C&C to Maya? Edited by: Giganticube -- Tech Artist - Mediatonic Games |
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