This is a bunch of text
im trying to edit it to be easier to read
Hey As much as many other MMORPG players these days im sure many of you find yourself there where it seems theres a touch of many diffrent aspects
and just waiting on a game that brings them all together to a complete living world
Im not gonna claim thats the goal here But i have been in the recent years traversing many diffrent game worlds
and ive picked up on bunch of things id wanna see in a game
and things i wished were in some games
I Started to write them down and i got a few pages worth
Ive no experience in game development or the fund to start a studio
Altough im wondering what some of you out there might think of what i wrote
With positive responses and maybe some more content by you i might start stepping in the right direction
Thank you
Ill add the information here
Since this game would be all about enriching the exploration side of playing an MMORPG
the temporary name is
This is the few pages i wrote
Explorers Halls
Very much like you As a person who loves and plays many video games I get to see alot of Game pages who very much like each other always welcomes us to Join in and enter some magical world or realm where we will have our adventure in their game world
And Much like as any other person i have my moments while playing those game where as any other person i play a little make belive games and imagine how id like a moment to be diffrent in a game or a thing i would like to experience
in the state of games this time of our years ive tried out so many diffrent games out there
it seemed every thing had a bit to offer in what seems lacking in complete experience
Ive always had idea's while playing games
i tought maybe i should collect them and build concepts ideas of mechanics and see if it builds a picture that might be able to realise as a real game out there some day
Going to it then
The main Concept of the game is around Exploration Very much like you , im sure
how many times to you find yourself in your Favoraite MMO or video game After a night of drinks a bit buzzed and finding the game mechanics a bit stale or lacking
as you wander out into the wilds of the game aimlessly looking at the beutiful sceneries of incredibly designed game assests teeming with wild life
& wish there was a bit more of exploration mechanics in the game itself
a bit more secrets to discover a bit more intreaction with the places outside the quests themselves
Ill share a little experience i have from Bethesda's games
What i loved so much about their single player games that made them feel more then online
It wasn't once or twice that i entered a cave in Skyrim , and witnessed a bunch of emptied out boxes dissapointed from the lack of loot
only to then find one that has A gem inside , a bunch of coins , a weapon So just as like any other player
I doubled back and checked my inventory as i then followed to restock the empty boxes that was on the way
With soul gems, burnt books , Weapons , Ashes ,Flowers
To try and make belive a sense of interacting with this Aincent tomb , or Grand Altar of some deiety
ect ... ect... many time after doing so , Finding a box with a enchanted weapon or some other kind of shiny loot
Just felt more right ,
as if a reward for bringing back the soul shards and those burnt books into the lootable places
How many altars youll see in my Skyrim Save with a bunch of Burnt out books and gems
Or a bunch of dead corpses in the wastelands with a gun , 8 bullets , and a bottle of whisky next to them is uncountable
I refused to belive that such magical living breathing worlds are not possible to interact with
Is it possible that a bunch of allied soldiers showed up in the map in Skyrim just cause its a random event Yes ,
Altough it felt much more fitting after i left a bunch of swords on the exit of the Tavren in the city nearby just cause it felt right to see a bunch of swords lying there next to the wall
What am i getting at ?
Content Content Content
Interactable World
a Living breathing place where players would Get to know the places The mysteries The secrets to share them and experience a magical game world in a little bit more living way
That brings us to the first Game Concept
The Mages Hall
The Mages Hall
Well The Mages Hall Part of being in the game world of Explorers Hall Is about having meaning full locations
Where the player would learn to visit on certien occaisons for specific game realted reasons
All about creating meaningfull places that the player would get to know use and visit
Without those Quests lines that bring the player in out and complete We head to The Mages Hall
The mages hall a place of knowledge of books of secrets and mysteries that is completly created by user-player content The Mages hall would have Ranks that can be granted to players by players that would allow them to add information and books about things they find while exploring the game world
What can we have there then ?
The game as said is all about creating content for the explorer type of players of us For example
We could create Trinkets and magical items that certien mobs would drop as loot
Then We would have a player who returns to main town after exploring with a bag of loot
and a bunch of items he has no idea what they are for
Well seems fittings since the game world is filled with locations that looks like
Altars Aincent Cavrens Magical forest locations
how do we bring life to those places
Well For one example we could have those items be only operable in those specific places where they could
spawn a random boss or spawn a speech line from a spirit / tree / allied mob
with a reward for returning the item to its place
enrich the defensive mechanisms for control points
generate buffs
transform equipment to magical equipment based on the locations scenery
many kinds of things
that we will aim to not be a mechanic of gold amount and purchase
then to more of a random event that is based on action to reward thats based on locked events
just instead of pay 100 gold to transform Armor to Shiny armor with aura of the wilds
It would play out as the player returning with loot specific to a place going to the altar or a big talkin tree
or to the boss allied npc there and handing over to him an item / dropping an item in specific location on the floor
something interactable rather then menu's and numbers
The Mages Hall would contain a bunch of other information the players would find deemable to be presented there
For another exmaple
A player returns to town with 2 monkeys following him Obviously people would ask him how is he allied with monkeys
And he could tell them a story about how he returned a certein item to a location
that brought up for him a speech line from one of the surrounding npc's in the area
that led him to have recived the blessing of the place and gaining 2 allied monkeys to journey with him on hes adventure untill this or that
Now a big part of the game would be the wild life the Npc's I for myself am a big fan of how all bag+loot drops on death
Brings in a bit of more immersiveness into the game of feeling meaninfull and realness in it
Then Obviously from me being around games like those i know about how those game communities are
and how PVE players are not fund of those game realms So how do we address that ?
A Faction Warfare game system
Factional Warfare Since the Game realm of Explorers hall is a Full bag drop on death Weve found the best way to answer that
Is with a Factional War system
The game would have Most likely 2 Factions warring in its main system Now this would play out in many other ways that would bring life into the game world itself
We have 2 Factions Fighting aginst each other How can we use this to enrich our game world
Well , This is just a tought , Since ive recently Visited the game realm of Nave (Mortal Online )
The Mapless feature it presents is kind of intresting Imagine That theres Warfare between 2 factions
And this is a mapless game world
All about that exploration and getting to know the game world itself
Then What do we do
We create 2 Opposing factions with their own self reflecting traits on the map itself
Now this concept is just so i can keep writing as it will be addressed and be Lore based and reworked
but for now for the possibility to use it for example well go on base form of ideas
Lets say the Game world consists of 2 Factions 1 is The Wood elves and the other is the Dark elves
The wood elves part of the map would be ritch with greenery
Wild life such as monkeys , foxes , deers walking trees , talking trees
And the Dark elves part of the map would be a bit darker
Darker colored trees Maybe bloodied aswell Spikes with corpses as scare crows
Ressurected creatures , wild banshees , dark spirits ,
Then What that would get for us is a Living breathing factional control system that would influence how that part of the map itself looks
- Control Points
For the Wood elves part of the map We would have for example a forest shrine where players could strenghten By simple tasks like grabbing water from a river and dropping it there or returning magical peices of strangle shaped wood objects that were recovered from the Dark elves side of the map and taken to a Cleansing shrine and brought into that area
Now Imaine Theres a control point somewhere out in the wilds away from the main village
theres no map not much menu's theres nothing to alert about it being attacked ,
Wrong
The fact that a control point is under attack could spawn a game map event Where a bunch of Npc wild life would run away from the place , as a tell tale signs for players to know there is a place under threat on their factional side Now We would have to create an elaborate Control point system Where each side would have its own Trinkets or items to the place itself to claim it
What would Bring depending on each faction its own Npc's and area effects to it Up to the Forests changing looks from green or dark red
Living Breathing NPC's
Very much like other systems in game
We aim to bring life and meaningfull player interaction to every system possible
How Do we adress that about the NPC's then ?
Well since weve got 2 factions at warfare that their control of a region influence the map itself We can create a system where a player can gain certien influence with NPC Mobs that will grant him buffs or even allies if he chooses to venture out into the opposing faction side
For example What if theres a bunch of wild elves that are allied to your faction on your side of the map yet are still NPC Mobs
They on act would only be aggressive towards the hostile factions
Yet the player can go and fight with them to gain renown for being a strong player That would allow him to request them to venture out with him towards the hostile lands
Lets say maybe not as a team thats bound to him
More like a player can go to a location that (woah im getting Warcraft 3 online mods inspired)
in place would have to sparr with the NPC mobs to get their favor
and in place he could generate their help as a sort of spawn waves going across the enemy faction lines and fighting their mobs that would get him a chance to move in on their control point
or shrines / cavrens / tombs and collect certien items for example stolen objects they have placed dark encantments on he would then have to cleanse in a cleansing location thats created for such specific items interactions and return to hes own shrines
or with a group of players Change that entire places affiliation to hes faction's side
How else can we make Npc and mob interactions
Since the gear systems would be reliant on shrines and enchantments from the game world itself
We could make many of the interactions with mobs lead to secret dialog options that would allow to purchase / enchant the players inventory
What we aim for
Is that for a player in this game there would be alot to discover and learn and know about places to go to when he needs something
that would make those places feel a real meaningfull part of the game world No place in the world would be without content
Every place would have its attraction for explorers that would have the explorer feel a little bit more at home once knowing about that that the place has to offer
Gear Systems
How many of us Loved the gear system of POE or orignally Diablo 2 The shiny Purple named magical items That brought us joy to show off with Now very much like other systems in the game that aims to bring the game world itself to life and have meaningul player interaction about the exploration and use of mages hall
So must the gear system be involved !
What can we do about it Well Just like many games these days The crafting systems is a big pull on alot of players
So alike games i am very much fund of that have great crafting systems the thing that was missing for me in them
Was the magical shiny items that diffreates from other players gear bag What we could do is create a base material type to gear value system And add to it a touch of magical world interation
As such as travelling with a freshly crafted gear bag to a location of magic such as a shrine or an altar that had information in the mages hall from some ones discovery that a special interaction with the place blessed hes gear set with an enchantment that even changed the outlook of hes gear
We do intend to bring in magical weapons and gear peices that are only obtainable in special expeditions to places of intrest in the game world altough most of the gear would be crafted
as a faction look gear peice that could be blessed / enforced / aura enchanted in certien locations for a permenent gear shift
How many times Have i wandered (on a buzz i have to add) and found myself /bow or /kneel or / taunt an npc
I loved how Darksouls gave those emotes impact in the game
Imagine while fighting a boss in some location somewhere out in the wilds you find yourself not strong enough and running away and finding out the mob shouting at you "Come back here Human That was a Worthy Challange " "Whats this worthless sword your wielding , Here Grab this " And the Boss leads you to a collection of hes weapons
and challanges you to return when your stronger
Only cause after damaging him enough youve decided to run off , that led to a speical mystery event to spawn
and now your back in town With a Wickdly shiny weapon with a cool aura around it talkin all about it in the mages hall requesting one of the lurkers whos chilling in there to write about that discovery
Notes About full loot
Thing is With Factional Warfare The Fact is There wont be much Greifing for players Since Theres factional warfare And for a player on hes own faction side of the map Most Npc's Would be Allied to him So if he is not intrested in venturing out to danger zones theres not much danger
And even when there is He is on great advantage since he could just run into a bunch of allied NPC's to gain help with the fight
Now since we have the system where it spawns waves of allied forces that would venture into the enemy side of the map Where does their loot go ? Well Have ya ever had your cat present you with a present for being a kind human and bringing him food ?
Lets just say That having Renown or favor with an NPC group would have its benefits
as That if a gear bag is on the floor on some side of the map it would not go to waste Dropped items on a certien location would be picked up by the NPC's on that area What would lead them to generate control point resources , that those reasorces would be played a part in taking over/reinforcing that control point
and would also generate a reward box for that control zone
that would lead to NPC's in that area to gift its allied faction players who are venturing and interacting with them more greatly
If you have read all this to this point
first of all i thank you
and i assume your imagination senses have sparked and you might have a few cool ideas yourself
Please do Add them
Most of this is in concept designs and is in no place to sugguest about Game engine possibilities or capabilities
This is just in concept writing or wishful writing about game mechanics and concepts id like myself to be brought to life
If youve the skills and knowledge in game engines present (Unreal / Unity / ect ) and know if some of these things im mentioning are possible / unrealistic
Please your writing about it would be greatly appreciated
Thank you again
Kash Edited by: kashykc
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