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| Do you know how to write scripted sequences? | Locked | |
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| Jun 13 2014 Anchor | ||
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So, a few years back when I got into FPS games I discovered a new way of telling stories. Scripted sequences. They where a lot more immerse than watching a cutscene. And when I am talking about scripted sequence I don't mean when people are talking in final fantasy. I mean when cool stuff happens to help progress the story like a monster pops out or a guy says something to you. So my question is writing scripted events like writing a play or a cutscene? For example Person: Dude, you aren't gonna believe this but there is gold over there! You better get some. Scene: Person runs off. Slams the open door. I only ask this because I wanna practice making SDK UDK mods and plan things out nicely. And I don't want them to come off where they are one of those scripted events where they steal your kills. I won't add too many of them. And show me an example of your scripted sequences you have made. In code form, script write form, or video form. Mostly video form. |
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| Jun 13 2014 Anchor | ||
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Scripted Sequence is a general definition that is pretty much everything that is happening in the game. The player equiping a gun, a dialog, an enemy spawning, an epic moment, cutscenes e.t.c. All are Scripted Sequences. What you must be reffering is an Interactive Cutscene where the player has only a little control of what is going on during this moment which usually tries to progress the story or show an epic moment. |
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