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| [Discussion] Browser gaming vs Web3.0? | Locked | |
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| Jun 7 2022 Anchor | ||
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Hello everyone! Some research (that I’m not claiming to cover all aspects) indicates following key complexities that lay at the foundation for this: Unresolved monetization question - it’s a hassle to implement payments inside the browser compared to “ready-to-go” POS inside Mobile. And besides technological aspects there is also a behavioral factor - users are not “accustomed” to paying in browser games, as historically browser gaming is the usual synonym for “free” time killer where you mindlessly click-away while standing in the queue or waiting for the bus. Optimization issues - Different browsers and updates. As well as an open question on how to efficiently store game progress (LocalStorage? Can be flushed and it lacks mobility… How about generating some “in-game progress code” users have to write down and remember? Well, that’s just bad UX) But as we’re living in the advent of Web3.0, I was wondering if there is any multi- or single-player project trying / thinking of integrating blockchain into their browser game to alleviate the hurdles above? And how do you think browser gaming will change in the coming years? Would love to hear your thoughts on how do see things evolving |
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