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CS Source map crash (Forums : Level Design : CS Source map crash) Post Reply
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Nov 3 2019 Anchor

Map won't load. Everything was working but I edited some hint brushes and it started crashing. Removed all hints (via the visgroups tab) and it still crashes, can't even get in-game. Log below, thank you!

Could this be the problem? Can't quite figure this out, thanks!

ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Admin1\Documents\Kassi-SewerWorld\gg_sewer_world.vmf"

Valve Software - vbsp.exe (Sep 11 2019)
4 threads
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\Admin1\Documents\Kassi-SewerWorld\gg_sewer_world.log', but we don't own that location. Allowing.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
Loading C:\Users\Admin1\Documents\Kassi-SewerWorld\gg_sewer_world.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 162 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Admin1\Documents\Kassi-SewerWorld\gg_sewer_world.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (365359 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 999 texinfos to 405
Reduced 111 texdatas to 98 (3541 bytes to 3147)
Writing C:\Users\Admin1\Documents\Kassi-SewerWorld\gg_sewer_world.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\Admin1\Documents\Kassi-SewerWorld\gg_sewer_world.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1407516, actual size 1398726
1 second elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Admin1\Documents\Kassi-SewerWorld\gg_sewer_world"

Valve Software - vvis.exe (Sep 11 2019)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\admin1\documents\kassi-sewerworld\gg_sewer_world.log', but we don't own that location. Allowing.
4 threads
reading c:\users\admin1\documents\kassi-sewerworld\gg_sewer_world.bsp
reading c:\users\admin1\documents\kassi-sewerworld\gg_sewer_world.prt
439 portalclusters
1572 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 826 visible clusters (0.88%)
Total clusters visible: 94006
Average clusters visible: 214
Building PAS...
Average clusters audible: 422
visdatasize:49438 compressed from 49168
writing c:\users\admin1\documents\kassi-sewerworld\gg_sewer_world.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\admin1\documents\kassi-sewerworld\gg_sewer_world.bsp', but we don't own that location. Allowing.
8 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Admin1\Documents\Kassi-SewerWorld\gg_sewer_world"

Valve Software - vrad.exe SSE (Sep 11 2019)

Valve Radiosity Simulator
4 threads
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\admin1\documents\kassi-sewerworld\gg_sewer_world.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\admin1\documents\kassi-sewerworld\gg_sewer_world.bsp
Setting up ray-trace acceleration structure... Done (0.65 seconds)
2395 faces
112736 square feet [16234071.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2395 patches before subdivision
21205 patches after subdivision
71 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 2872618, max 709
transfer lists: 21.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(38468, 30822, 18641)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(7146, 5506, 2956)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1556, 1166, 591)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(361, 265, 125)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(94, 68, 30)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(27, 19, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(8, 6, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(3, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 26/1024 1248/49152 ( 2.5%)
brushes 1060/8192 12720/98304 (12.9%)
brushsides 9688/65536 77504/524288 (14.8%)
planes 5012/65536 100240/1310720 ( 7.6%)
vertexes 4579/65536 54948/786432 ( 7.0%)
nodes 1147/65536 36704/2097152 ( 1.8%)
texinfos 405/12288 29160/884736 ( 3.3%)
texdata 98/2048 3136/65536 ( 4.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2395/65536 134120/3670016 ( 3.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1630/65536 91280/3670016 ( 2.5%)
leaves 1174/65536 37568/2097152 ( 1.8%)
leaffaces 3442/65536 6884/131072 ( 5.3%)
leafbrushes 2791/65536 5582/131072 ( 4.3%)
areas 8/256 64/2048 ( 3.1%)
surfedges 18016/512000 72064/2048000 ( 3.5%)
edges 11498/256000 45992/1024000 ( 4.5%)
LDR worldlights 71/8192 6248/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 375/32768 3750/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6897/65536 13794/131072 (10.5%)
cubemapsamples 15/1024 240/16384 ( 1.5%)
overlays 37/512 13024/180224 ( 7.2%)
LDR lightdata [variable] 753524/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49438/16777216 ( 0.3%)
entdata [variable] 50100/393216 (12.7%)
LDR ambient table 1174/65536 4696/262144 ( 1.8%)
HDR ambient table 1174/65536 4696/262144 ( 1.8%)
LDR leaf ambient 4688/65536 131264/1835008 ( 7.2%)
HDR leaf ambient 1174/65536 32872/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7360 ( 0.0%)
pakfile [variable] 1398726/0 ( 0.0%)
physics [variable] 365359/4194304 ( 8.7%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 6756
Writing c:\users\admin1\documents\kassi-sewerworld\gg_sewer_world.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Admin1\Documents\Kassi-SewerWorld\gg_sewer_world.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\gg_sewer_world.bsp"


Edited by: Vcc2cc

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