Posts | ||
---|---|---|
Couple of basic Source programming questions | Locked | |
Thread Options | ||
|
Oct 6 2012 Anchor | |
Hello there, Like the title says, I would like to ask you about some very basic aspects of programming a mod in the Source engine. I've followed the Valve Wiki Programming Guide kind of step by step. Some points so far:
Now, I'm trying to implement a head-bobbing code into the mod. I've correctly replaced the codes. Now my question goes for the final actions. Do I need to debug the code? Do I compile directly? When I compile and the code is right, will my mod ONLY have the head-bobbing? For experienced programmers this might sound like everyday's cake but I truly don't want to mess anything up, so I gotta ask the pros. Thanks in advance. |
||
Jok3r098
“A computer is like air conditioning – it becomes useless when you open Windows” - Linus Torvals
|
Oct 6 2012 Anchor | |
if youve replaced the code, then the only thing left to do is test, if youre going to fuck up youd have done it by now , so compile it and run |
||
|
Oct 6 2012 Anchor | |
Gotcha, compile and run. I'll post the results. So what is the point of debug, then? -- Are you in or out? |
||
Jok3r098
“A computer is like air conditioning – it becomes useless when you open Windows” - Linus Torvals
|
Oct 7 2012 Anchor | |
debug is for if you have problems, perhaps you should write some basic programs before diving straight into games and learn the tools like Visual studio |
||
Oct 7 2012 Anchor | ||
you debug your code to see where exceptions occur. Edited by: atsebak |
||
|
Oct 7 2012 Anchor | |
I decided to do just that, will most likely help me a lot in the future. Thanks a lot. -- Are you in or out? |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.