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Coding knowledge for modding? | Locked | |
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Jul 14 2018 Anchor | ||
So my question is how much coding do I need to know to work on modding. I pretty much know the basics of C (prolly even more than basics). Where do I get started to know more. If any1 is interested in helping me walk in to it that would be gr8 ! |
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Jul 15 2018 Anchor | ||
Depends on the game you want to mod, each game is different... For instance, modding The Elder Scrolls V: Skyrim will require you to learn how to use Creation Kit Engine and also Papyrus language whereas modding a game that does not support mods will often require for you to make tools before even beginning adding mods, if such tools do not exist already. |
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Jul 26 2018 Anchor | ||
Hello. QQ for this group. My 11 year old son and I are trying to load a Civil War Mod for Napoleon Total War on our Mac. We've watched some videos online but it's not an easy process for a couple n00bs to follow. Would anyone here be able to help us find our way? He is recouping from a heart procedure and was hoping to play while resting and recovering. Please let us know. My email is tggilmartin@gmail.com if that is easier. Thank you all in advance. |
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Sep 26 2018 Anchor | |
Depends on the game. Edited by: Nightshade |
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Nov 30 2018 Anchor | |
As others have said, it depends on the game. If you don't already have your heart set on a certain mod, I'd recommend you start modding with a game that has robust modding tools available, like NWN or Oblivion. You can get a lot done without touching a script compiler, but more importantly you can gradually ease yourself in to coding while making a tangible mod. I particularly recommend Neverwinter Nights for this because the code documentation for that game is excellent. -- Currently seeking freelance work for coding/voice acting/world domination/writing. |
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