|Changelog 1.14 - small Contentupdate||Post Reply|
|Nov 16 2020 Anchor|
today there is again a small content update with some changes and new possibilities! This time it's all about communication with plants!
The spell Connect Spirit has undergone some changes: If the spell is cast on a plant that was not planted by the player, it will be given the status "planted by the player" if it is within reach of the crystal. The spell does not work on trees.
The Heal spell can now also revive trees in "Overload" mode. They get a part of their life time back, but first they have to grow again until they can bear fruit.
New building plans:
This has been added to version 1.14:
- The two displays for Life Essence and Energy are now smaller in relation to the rest of the GUI and therefore take up less space in the corners. The whole GUI is still scalable.
- A mouse control of the character was added. If you press the middle mouse button the character always runs in direction of the mouse arrow
there is again a small content update with mostly player requested little things that were still missing.
Objects can be placed directly on the quick bar. If the place was occupied, the item will land at the mouse pointer and can either be put back into the inventory or simply dropped on the ground, which will also land in the next free inventory place.
Some screenshots with thenew textures:
I have completely re-created the textures of the ground coverings and also completely re-written the program part according to the new requirements. The single textures are now sorted, so that there are no more unsightly cuts and the flowers are placed as 2nd pass. I could even achieve a performance gain, which is of course only noticeable on netbooks with extremely low performance.
Stone textures have been improved
On the minimap above the houses it is now shown who lives there. This hopefully helps with orientation in Woodhome (NPCs almost always return home in the evening. Some eat in the restaurant first.)
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