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| Capcom will remake resident evil 2 if demand is there | Locked | |
| Thread Options | 1 2 3 | |
| Apr 24 2015 Anchor | ||
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A new game that will return to Resident's Evil roots, along with it's original heroes, would be great (if executed well of course). Indeed, the original developers and writers are not there anymore, I haven't realized that. But, as in all franchises, companies should really pick their people according of how much they can evolve the game but remain true to it's style. And I do not understand what is wrong with normal zombies. I mean yes, they must evolve the series somehow, but they could make new variants of semi-bosses (like the Licker) and keep the basic, T-Virus infected zombies, the same. They could instead focus on gameplay, puzzles and new and challenging environments for the player. I mean, why insist on making the zombies fast, smart and capable of using objects? What's the difference then from humans? Were the slow zombies of Resident Evil 1-3 easy? You were struggling (in RE 1) with your knife for hours before you found a weapon, and even then you where afraid you would run out of ammo, because of its scarcity. Use music and sounds to build up a horror atmosphere and make the game challenging with smart riddles, a compelling storyline and not enough items (health/ammo/weapons) for the player to be able to go on a killing spree. That's what I remember from the first RE games. And that's what I would like to see again. I liked the Revelations installment (for the PC), but again, it did not become one of my favorite games. On the other hand, Resident Evil 4 could have become one of my favorites, if they approached it's story and characters/enemies a little bit differently. I am not even starting on RE 5 & 6. But if Capcom is turning towards a Revelations style of games, I think they are on a good track. Let's hope for the best. -- Creator of the Half Life 1 mod Deflections.
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Aug 5 2015 Anchor | |
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Well it does seem like the idea is being pitched at Capcom: |
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| Aug 13 2015 Anchor | ||
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It seems that our prayers haven't been in vain: -- Creator of the Half Life 1 mod Deflections.
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Aug 13 2015 Anchor | |
Thanoshld wrote: Yep I heard about that the other day, was amazing news to hear when I got home. Hopefully they stay faithful to the original, try to get the best graphics they can. |
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| Aug 13 2015 Anchor | ||
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To me though, there's already that fan-made remake out there, that looks amazing! So this news gives me mixed feelings. |
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| Aug 13 2015 Anchor | ||
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I'll probably check it out when it comes out, but if Capcom's behind it then something tells me its not gonna be as good as the original. I just can't trust them with RE anymore after 5 & 6. They just don't have that magic that they used to. ------------------------------ Main Creator of the 2D Arcade Space Shooter, Groovy Invaders |
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Aug 13 2015 Anchor | |
Mkilbride wrote: I think the main difference will be that any changes from Capom in Re2 will expand, improve upon the original game while the fan remake is limited to what was in the original game. Plus so far the fan remake looks like it's aiming towards over the head shoulder which puts me off so hopefully Capcom does better, learns from the Re 0/1 remakes. |
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| Aug 13 2015 Anchor | ||
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Yep, let's hope they stick with the fixed camera angle. I mean, it's a remake and not a brand new game. They can experiment with Third Person, Over the Shoulder or other camera positions as much as they want in new titles, but they should stay true to the originals when they remake them. The static camera is what defined the first three games in the trilogy and new gamers should learn/feel how awesome these games were, with the simple difference of enhanced graphics and sounds. The fan remake seems very good, but it feels totally different than the original, due to the Over the Shoulder camera angle. It was part of the horror not to know what was around the corner. I remember aiming to see if Claire/Leon could 'see' something that I heard lurking around a corner, and if yes, shoot and kill it before I could proceed further
I agree, but sadly (as ChrisCobay stated in page 1) the original devs/writers are long gone so it seems inevitable that they've changed their style. I just wish they had n't changed it towards the worst. Let's hope for the best -- Creator of the Half Life 1 mod Deflections.
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Aug 14 2015 Anchor | |
| Aug 15 2015 Anchor | ||
Good to hear that! RE 0/1 were pretty good remakes, and if they approach RE 2 the same way, I think it will be awesome. -- Creator of the Half Life 1 mod Deflections.
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Aug 15 2015 Anchor | |
Thanoshld wrote: Too early to tell with the Re2 remake but I just hope they don't turn the Re2 remake into another over the shoulder shooter like the fan remake seems to be: |
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| Aug 16 2015 Anchor | ||
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I really hope that too. As I said, using the over-the-shoulder camera would change the style of the game and its overall 'feel'. It's a remake, not a new title. It's like making Black Mesa a Third Person Shooter. It just doesn't fit. I am really eager to see the first pics of the official remake! -- Creator of the Half Life 1 mod Deflections.
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Aug 16 2015 Anchor | |
Thanoshld wrote: Me too, the original games were quite inspiring for the time, the remakes prove that a full remake and games with the same style can work for survival horror. |
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Aug 25 2015 Anchor | |
long12345 wrote: Yes it was, wasn't really expecting the petition to get anywhere since many of them don't usually. I guess it's a good sign that Capcom is finally listening. |
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| Sep 1 2015 Anchor | ||
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Well, it looks like Capcom has shut down the unofficial RE2 remake. -- Creator of the Half Life 1 mod Deflections.
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Sep 1 2015 Anchor | |
Thanoshld wrote: Sure I heard about that they invited them over to Capcom to discuss feedback about the Re2 remake. I just hope the feedback doesn't include the 3rd person view over shoulder since that will kill the suspense, it was part of the reason why I wasn't majorly happy with the fan remake. |
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| Sep 1 2015 Anchor | ||
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Maybe they (Capcom) will add both views for the player to choose: the over-the-shoulder camera and the traditional, RE2 one. So both sides are happy. I just hope Capcom will compensate these guys somehow better (besides the invitation), because they have put a lot of effort into the ramake, just to abandon it overnight. -- Creator of the Half Life 1 mod Deflections.
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Sep 4 2015 Anchor | |
Thanoshld wrote: This would ruin it,trying to cater to both views will force comprises that not everyone will like because playing in the shoulder view will make the game too easy, would require completly redesigning as different modes for the game for both styles or people will use the 3rd person camera view to cheat and will kill any suspense, will end up being criticised as another mistake from Capcom. |
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| Sep 5 2015 Anchor | ||
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Hmm, maybe you are right. It will be like developing two games at one time, something I am sure they will not want to do. They listened to their fans who wanted the remake. Hope they'll listen to us one more time about the view -- Creator of the Half Life 1 mod Deflections.
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Sep 5 2015 Anchor | |
Thanoshld wrote: I just hope they take the right advice for the project since some of the advice from fans have ruined franchises like Halo, the ones that wanted the modern Re style games is why we ended up with 5/6/Orc. |
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| Sep 6 2015 Anchor | ||
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I just don't understand why they moved away so much from the original titles. Horror and puzzles is what made the franchise what it is. I just replayed RE5. It was not as bad as I remembered it, but I never felt threatened/afraid and it had absolutely no puzzles whatsoever. The feeling I had when I finished it, was the same when I played it for the first time: a feeling of constant running and shooting at things. That is the formula for an action game, and not a slow-paced RE game. That's why I am so eager to see the old titles remade, rather than play a new one from Capcom. -- Creator of the Half Life 1 mod Deflections.
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Sep 6 2015 Anchor | |
Thanoshld wrote: I suspect it has something to do with the camera system since making camera's for every small sector can be a pain to constantly do, test and I know from personal experience. I think the reason why the modern games get so much slack is because they weren't designed in the the way proper Re games should be while the modern games were great games to replay but not great attempts at RE games since nothing in the modern games became much of a threat any more just like a room of lickers weren't scary in Re5 but only 1-2 was needed to frighten people in Re2. Then there's the people who call the 3rd person view 'new' but it's been over-used now to a point where tons of games use this method but it kills suspense. |
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| Sep 26 2015 Anchor | ||
Ambient_Malice wrote: |
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Sep 26 2015 Anchor | |
ginger03 wrote:Ambient_Malice wrote: If we avoid the horror theme then we end up with things like this: I'm all for experiencing different things but that's usually in different IP's, it's part of the reason why many of us are trying to make our own games to bring something out there. A lot of us play games like Gears Of War, Halo, Sonic because we wanted something similar to what we're used to, sometimes things make sense like spin-off's like Sonic Riders or Halo Wars because it's different but at least those studio's are still trying to focus on their older game-play styles like Sonic Generations did to cater to classic fans. Edited by: Ronnie42 |
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| Sep 30 2015 Anchor | ||
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Oh man, I just saw what Umbrella Corps is all about. A Counter-Strike variation, set in the RE universe? Really? That makes me waiting for the RE2 remake even more eagerly. And as why Capcom comes up with these kind of games, we were right when we were discussing that, obviously, the people/team behind the first games are no longer around. To quote a eurogamer.net part of an article:
Full article: Eurogamer.net -- Creator of the Half Life 1 mod Deflections.
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