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["Animation"] Animator needed for a First Person Shooter (Forums : Recruiting & Resumes : ["Animation"] Animator needed for a First Person Shooter) Locked
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Jun 6 2020 Anchor

Hi! We are an indie team consisting of 5 members and we are currently looking for an animator to a victorian first person shooter rogue-like. The game is developed in Unreal Engine 4 with a realistic graphical approach. The gameplay is fast paced with high focus on slow motion mechanics and melee combat. Two big sources of inspiration are Max Payne and Super hot. The game is similar to Hunt Showdown with experimental controls, antique weapons and gore.

The game has been developed parallell with school over an 8 month period by game development students but we are now graduating and are trying to turn the project into a full time job.

Our current animator recently left because she got a job offer she couldn't refuse. We are therefore looking for a replacement as soon as possible who is comfortable with making first person animations with attention to detail. The weapons that needs to be animated are from the given era and includes dubble barrel shotguns, repeater rifles, single action revolvers and bolt action rifles. (see battlefield one). Our current rig is made in Maya.

Over the upcoming month, the game will get pitched infront of numberous investors where we can potentially get enough economical support to survive through out the upcoming year. We are looking for someone who would be willing to work full time, approximately 40h a week, in exchange for compensation. We do have an office in Skövde, Sweden, but are willing to work with someone abroad given that they can participate in daily discord check ups.


Please send a message to: sesan4899@hotmail.com

If you are interested, would like to know more about the project or if you have any questions. You are welcome to send your portfolio to the same adress.

Edited by: sesan4899

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