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2d 2p shape interaction game, no AI: Gameplay and some programming complete. Guidance/Team needed. (Forums : Ideas & Concepts : 2d 2p shape interaction game, no AI: Gameplay and some programming complete. Guidance/Team needed.) Locked
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Feb 13 2021 Anchor

I designed a 2d game w semi-complex interactions of shapes years ago. I worked it all out on paper and created a comprehensive .doc with illustrations. I had some programming done w contractors then ran out of money, and its been sitting. It is a fairly unique yet interesting thing and would be popular, I'm sure. I've looked through guides on engines, but its all the same cut-n-paste variations on established game types. I am not a programmer and have no time nor desire to be one; Id just like to see it exist. I am essentially looking for one or more people to work on it in exchange for possible royalties, exposure or just practice. I'm not expecting the world and in no rush, given its been sitting for years. Whatever people can offer is great.

more on the game... It is not a jumper, shooter, scroller, dungeon crawl, 'level' game...any regular thing. From a programming pov I suppose you could think of it as a puzzle game, but it is a 2-person board game. The 'board' though must be virtual as there's no way to play physical only. There are circles which pop up shapes when touched/clicked which then can be moved and interacted with other similar objects. Lots of indicators, overlaps, etc. If anyone knows what a reactable is, that's a good place to start. Nothing automated, animated and no AI. I'd consider it easy to program, but not sure. It could be art designed, styled or 'fancied' to any level. A 3D variant is also possible. It could also be expanded in several ways: 3+ players, custom shapes, VR ...

Thanks!!

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