Post feature RSS Wehrmacht changes

All balance changes and bugfixes done to the Wehrmacht faction are collected here.

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General Bugfixes:

  • Captured MG and Mortar crews can be suppressed.
  • StuH and Tiger call-in icon no longer shows Stormtroopers.
  • Fixed an issue where a single veterancy upgrade could grant 2 levels of veterancy on certain units.
  • Fixed a bug were wounded pioneers blocked availability of reinforcements after the HQ have been destroyed.
  • Mine critical tables have been standardized.

Pioneers

  • Flammenwerfer upgrade increases received suppression to 1.5x (Overrides Elite armor suppression penalties)
  • Minesweeper upgrade increases sight and capture speed. (increases sight radius by 15% and capture rate by 50%.)
  • Mine damage multiplier vs Staghound and Stuart increased to standard amount. (increased from 1 to 1.5.)
  • Cut Wire ability received accuracy penalty removed.

Bunker

  • Population requirement increased from 0 to 2
  • Experience value increased from 0 to 3 points.

Goliath

  • Goliath explosion no longer gives better cover than other explosive weapons. (changed from tp_heavy to tp_light.)
  • Goliath explosion no longer has the chance to miss vehicles. (accuracy vs vehicles increased from 1 to 2.)

Motorcycle

  • Target priority increased against Snipers.
  • Accuracy multiplier vs moving Brit infantry set to default moving infantry value. (reduced from 1 to 0.75)
  • Motorcycle no longer uses incorrect audio response when it kills an infantry squad.

Volksgrenadiers

  • Volksgrenadiers take extra damage when building like any other Wehrmacht infantry.

Sniper

  • Sniper heroic critical resistance against other snipers have been made an active ability which when activated grants heroic resistance vs snipers shots on retreat only (20 seconds duration after activation, adds resistance when retreating and has a cooldown of 230 seconds. "Heroic Retreat" cooldown is shared between all your Snipers and only 1 can be active at a time.)
  • Grouped Snipers are easier to reveal (-8m conceal radius for every additional Snipers in 20m radius of each other, visual indicator added if active).
  • Snipers fire slower. (Minimum weapon cooldown increased from 5.5 to 6.5 seconds, minimum aim time increased from 0.3 to 0.5 seconds.)
  • Snipers are evasive when moving, not at default. (received accuracy from small arms increased from 0.75 to 1, received accuracy multiplier while moving vs. small arms has been decreased from 1 to 0.75.)
  • Sight range reduced to standard value (from 40 to 35m.)
  • Veterancy rank 1 grants +5 sight range.
  • Sniper fast fire after reload fixed.

Halftrack:

  • Flamethrower projectile speed increased significantly. (increased from 13.5 to 22.)

Panzerschrek

  • Panzerschrek reload is affected while suppressed. (reload multiplier increased from 1 to 2)
  • Panzerschrek's no longer 1 shots infantry. (Damage vs infantry reduced by 75%)

MG42 LMG

  • Long range accuracy increased from 0.13 to 0.2.
  • Aim time have been improved (from 0.3 to 0.1)
  • Accuracy multiplier vs moving Brit infantry set to default value. (reduced from 1 to 0.75)
  • Accuracy incremental search radius increased by +3m.
  • Chance to drop is reduced from 30% to 15%.

Mortar team

  • Mortar will priorize set up team weapons (HMG, Mortar, AT gun etc.) by default.

PaK 38 ATG

  • No longer 1 shots infantry. (Damage multiplier vs infantry reduced from 1 to 0.1)
  • Damage multiplier vs M3 Halftrack reduced from 1.5 to 1.25.

Puma Armored Car

  • Certain projectiles no longer phase through the model when it should collide with it.
  • Bugs and inconsistencies in the 20mm guns tables have been fixed.

Penetration vs sniper armor at long range have been fixed.
Accuracy multiplier vs soldier armor increased from 0.75 to 0.8.
Damage multiplier vs soldier armor increased from 0.9 to 1.
Rear penetration against Panther, Stug, P4 and Sherman have been standardize
d.

  • Several incorrect values have been fixed in the 50mm KwK39 gun's tables.

Accuracy multiplier vs soldier armor decreased from 0.75 to 0.5.
Damage multiplier vs soldier armor increased from 0.8 to 1.
Accuracy vs moving Stuart and Staghound is reduced from 1 to 0.8

  • Puma KwK39 50mm's moving accuracy increased to standard level. (from 0.5 to 0.75)
  • Puma no longer uses incorrect audio response when it kills an infantry squad.

Officer

  • Cost reduced from 260 mp to 180 mp.
  • Sight range increased from 35 to 55 meters.
  • Upkeep matches individual WM soldier standard's (1.34 /per minute).
  • Observed Fire damage multiplier vs soldier armor increased from 0.7 to 1.18
  • Observed Fire reveals a small area on set.

Nebelwerfer

  • Nebel rockets no longer destroy bridges instantly.

StuG IV

  • Inconsistencies have been fixed in the target tables.

Accuracy multiplier vs soldier armor reduced from 0.55 to 0.4.
Accuracy multiplier vs Stuart reduced from 1 to 0.9.
Accuracy multiplier vs moving Stuart reduced from 1 to 0.75.
Damage multiplier vs Stuart increased from 1 to 1.25.

  • Mounted MG42 matches other tank's MG suppression values. (Reduced by 75%)
  • Stug Gun projectile animates properly.

Geschutzwagen

  • Accuracy versus infantry reduced to standard level. (reduced from 0.15 to 0.05.)
  • No longer 1 shots infantry. (Damage multiplier vs infantry reduced from 1 to 0.1)
  • Mounted MG42 matches other tank's MG suppression values. (Reduced by 75%)
  • Population cost reduced from 8 to 5.

KCH

  • All squad members throw Assault Grenades.
  • Capture speed is increased from 1 to 1.25.

Ostwind

  • Easier to micromanage the vehicle.

Acceleration increased from 1.2 to 1.6
Deceleration increased from 3 to 4.

  • Ostwind will prioritize infantry over planes.
  • Ostwind no longer skips reload time when scoring a kill.
  • Ostwind no longer uses incorrect audio response when it kills an infantry squad.
  • Inconsistencies have been addressed in the target tables.

Damage multiplier vs Stuart reduced from 1 to 0.75
Damage multipleir vs Commonwealth Tanks reduced from 1 to 0.1.
Rear penetration bonus vs Stuart and Staghound is increased from 2.32 to 5.32

Panzer IV

  • Easier to micromanage the vehicle.

Acceleration increased from 1.2 to 1.6
Deceleration increased from 3 to 4.

Panther

  • Panther's turret MG42 gunner correctly rotates.

Stormtroopers

  • A fix implemented to prevent full speed movement in Camouflage after reinforcement.

Flak 88mm

  • Several inconsistencies and bugs have been corrected in the damage tables

Damage multiplier vs infantry units reduced from 1 to 0.35.
Damage multiplier vs MG and Mortar team weapon reduced from 1 to 0.5.
Priority vs MG and Mortar weapons reduced from 5 to 0.
Accuracy multiplier vs infantry reduced from 0.15 to 0.05.

  • Flak 88 will prioritize vehicles over planes.
  • Flak 88's are reinforceable.
  • Flak 88 no longer receives Vehicle Cover bonuses.
  • Experience value increased from 3 to 6 points.
  • Veterancy level 3 received penetration bonus replaced by -15% received accuracy bonus.
  • Gun will face the last area of engagement.

King Tiger

  • King Tiger call in icon shows the the King Tiger not the Tiger Ace.
  • King Tiger gun will animate properly after repaired.
  • King Tiger engine hood properly closes after it has been repaired from destroyed engine state.

Blitz Doctrine

  • Assault Grenades stun no longer messes up enemy unit's retreat behavior.

Terror Doctrine

  • Inspired Assault works on Support weapons (Flak 88, Nebel, MG42, Pak38mm, Mortar and occupied weapons with the exception of arties)
  • V1 Rocket cannot miss units in 10 meter radius of the impact.
  • V1 Rocket no longer forces the players idle vehicles to turn towards the targeted area.
  • V1 Rocket reveals a smal area on set.
  • Firestorm rockets no longer destroy bridges instantly.

Defensive Doctrine

  • For the Fatherland cooldown is triggered after the ability wears off, not when it starts. (Increased cooldown from 30 to 60 seconds)
  • 280mm Rocket Strike reveals a smal area on set.

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