Post feature Report RSS L.U.R.K. Weather

Weather aspect of L.U.R.K.. Expounded upon in 1.1. System is overhauled yet again for the upcoming release.

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L.U.R.K. wants to provide the most atmospheric experience from S.T.A.L.K.E.R., and one of the most important aspect in immersion and atmosphere is presentation, and we by no means plan to overlook such an aspect. Weather plays one of the largest roles in providing an aesthetic experience that will immerse the user into The Zone.




Immersion has always been an important aspect of S.T.A.L.K.E.R., if not the defining characteristic that separates it from any game in it's genre. That's why it was important to us to craft a convoluted, deep, unpredictable, realistic, and most of all, appealing weather system.



The first defining characteristic if L.U.R.K.'s weather is it's dynamic flow. We've kicked up the cycles from one static, repeating 24 hour cycle, to seven hand crafted 24 hour cycles, shifting between one another in real time.



Nights are more dark and foreboding then ever before. Cloudy nights obscure any source of natural light, and bathe the world in complete darkness. With only your flashlight and your PDA Map to guide you through the Zone's treacherous paths.







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DucTTapE
DucTTapE - - 73 comments

wounderful

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ciastoludek
ciastoludek - - 165 comments

(buried)

Like I wrote before I don't like the hills on the skybox.
There are no hills in the real Zone.

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Darkenneko
Darkenneko - - 206 comments

You have obviously not played call of Pripyat. :)

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DaveFace
DaveFace - - 392 comments

Who cares, really? Stalker isn't terribly accurate to the real zone, so what does it matter?

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ciastoludek
ciastoludek - - 165 comments

(buried)

I played CoP..
There were only small hills but on the skybox they are much higher.
It's just my opinion and it would add realism to the game.

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JohnYukon
JohnYukon - - 99 comments

Well there are hills in the vanilla game, cliffs even.

But, you probably know a lot more than a team of developers who worked their *** off on this game for 6 years.

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ciastoludek
ciastoludek - - 165 comments

(buried)

C'mon I just gave a suggestion!
Why not make the game better if you can do it?
If the developers wanted to achieve realism they should also think about this...

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DavidMNewt
DavidMNewt - - 47 comments

There are TONS of hills in the real Zone.
The Exclusion Zone isn't just Chernobyl, it's Pripyat, the Red Forests, it extends from Belarus, Ukraine and Russia, from Korosten in Ukraine, to Mogilev in Belarus, Kimovo in Russia.
So, you're REALLY telling me, out of those THOUSANDS of miles that there isn't one, single hill in that area?
Nonesense.
There are hills, and most of them the Red Forest sits ontop of.
Nsrl.ttu.edu

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kev11106
kev11106 - - 93 comments

Wonder if they can port it to the directx 11 capable update...

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dave_5430
dave_5430 - - 2,114 comments

I gotta remind ya that last time the night darkness was nearly impossible... unless in an extremely dense forest.
There's always 'some' light, be it not much, but not completely pitch black like it was before.

Did you fix the 'retardation' AI effect when it turns dark yet?
Ya know, that they only see you when in any other game it'd count as a TELEFRAG kill.

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Mars_3K
Mars_3K - - 729 comments

A telefrag is when you spawn inside someone, thereby instantly killing them. What does that have to do with omniscient AI?

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Ptolemaeus
Ptolemaeus - - 46 comments

Have you guys made a moon light-source? Everything looks nice, but the lack of a moon night light source has always annoyed me in-game.

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Lymphatic
Lymphatic - - 44 comments

I can only imagine how awesome such a thing would look....

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Platinawings
Platinawings - - 11 comments

looks great!

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SRQ
SRQ - - 358 comments

Lookit' dem' gradients!

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Daemonion
Daemonion - - 529 comments

Look fantastic.

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DaveFace
DaveFace - - 392 comments

My only comment would be to try and make the skybox higher resolution, at the moment it looks very blurry which gives the effect away. If it was higher resolution it might look more convincing.

The big, glossy cracks on the concrete ground texture also look a bit exaggerated and shiny. I think you could tone down the spec. map on those or something to try and make them a bit more realistic.

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kukiric
kukiric - - 37 comments

Is it me or the first photo on the last line is from a CoP map?

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Clear_strelok - - 378 comments

The Weather system are just Epic ! OO
don't wait ! don't wait! x)

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CommunistCake
CommunistCake - - 152 comments

that's awesome! Will the moonlight be a source? It could still be scary. be it's just not realistic if the nights are pitch black.

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TheTarman
TheTarman - - 755 comments

You must live in the city.

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ataru58
ataru58 - - 20 comments

I've got a question, which map does this pic come from? Img62.imageshack.us I don't recognize the location.

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Teemuslayer
Teemuslayer - - 202 comments

Seems to be a part of Call Of Pripyat's Pripyat-town.
They were discussing about importing CoP and CS maps to LURK, plus LURK will be released for the CoP as well, if I recall correctly.

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matheusspm
matheusspm - - 3 comments

Dude, if they make this it'll be so awesome that I'll never stop to play Stalker with this mod!

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CrazyMcCookie
CrazyMcCookie - - 80 comments

This picture is indeed in pripyat. The tank is where your sniper sits when you attempt to ambush the monolith in order to capture the Gauss rifle.

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YourAverageJoe
YourAverageJoe - - 2 comments

Terrain still isn't bright enough relative to the sky, I see. Seriously, I live in Bumfuck, Iceland and despite the high angle to the sun here (66°), I've never seen a day where such a bright sunlight could reflect so poorly upon the ground I stand on.

Anyone who does not realise this has not stepped outside in at least a decade.

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L1mited1
L1mited1 - - 5 comments

Sieht richtig Geil aus :)

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