Post feature RSS Version 5.98 changelog

Fixed early game crawl and made some necessary tweaks based on feedback.

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CHANGELOG


BUILDINGS

  • Cities
    • economic radius raised
    • gather rates changed to 17f/8t/4g
    • costs redone
    • costs raised
  • Farms
    • 11/13/15 per city
    • food bonus (for building farm) = 25
  • Granary & Lumber Mill
    • 13%/25%/38%/50% (9 /10 /11 /12 per miner)
  • Smelter
    • 25%/38%/50%/63% ( 10 /11 /12 /13 per miner)
  • Buildings (all)
    • raze values adjusted
    • cost factor = 8
  • Towers
    • changed costs (to include more Wood)
    • siege weapons have more dmg against them
    • costs lowered
    • HP lowered
    • support costs tweaked
  • Castles
    • added timber cost
    • adjusted support cost
  • Markets
    • 16 Wealth

UNITS

  • Subs
    • projectile speed lowered
  • Citizens
    • gather rate = 8/60s
  • Units
    • damage vs. units = 90% (to somewhat prolong engagements)

NATIONS

  • Bantu
    • city discount = 65%
  • Dutch
    • interest for every 100 resources is +4 (can exceed cap by 52)
    • armed caravans & armed merchants nerfed
  • Egypt
    • 16/18/20 farms per city
  • Germans
    • cities extra gather = 15
    • upgrades 33% cheaper
    • 4 free fighters for every airbase
  • Persians
    • civic discount = 45%
  • Romans
    • city extra gold = 26

TECH

  • Ages (all)
    • knowledge costs 10% slightly raised
  • Classical age
    • resource costs slightly lowered
    • research time increased
  • Industrial, Modern and Information age
    • knowledge costs slightly reduced
  • Library Non-age research
    • 33% faster
  • Civic research
    • cost slightly reduced
    • resource cost slightly reduced
  • Commerce limit
    • start at 140 (+70 for every level)
  • Republic
    • commerce bonus changed to 60/120/180

MISC

  • Diamonds
    • commerce bonus changed to 15%
  • Wealth
    • added some useful info
  • Starting resources
    • start with 700 Food, Timber and Wealth
  • Building tax = 1
  • Trenches info fixed
  • Brig sound fixed
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