damage vs. units = 90% (to somewhat prolong engagements)
NATIONS
Bantu
city discount = 65%
Dutch
interest for every 100 resources is +4 (can exceed cap by 52)
armed caravans & armed merchants nerfed
Egypt
16/18/20 farms per city
Germans
cities extra gather = 15
upgrades 33% cheaper
4 free fighters for every airbase
Persians
civic discount = 45%
Romans
city extra gold = 26
TECH
Ages (all)
knowledge costs 10% slightly raised
Classical age
resource costs slightly lowered
research time increased
Industrial, Modern and Information age
knowledge costs slightly reduced
Library Non-age research
33% faster
Civic research
cost slightly reduced
resource cost slightly reduced
Commerce limit
start at 140 (+70 for every level)
Republic
commerce bonus changed to 60/120/180
MISC
Diamonds
commerce bonus changed to 15%
Wealth
added some useful info
Starting resources
start with 700 Food, Timber and Wealth
Building tax = 1
Trenches info fixed
Brig sound fixed
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