Post feature RSS Version 5.91 released + further plans

Quite a few changes in this one as well as two new unique buildings.

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CHANGELOG


NEW UNIQUE BUILDINGS

  • Frontier Watchpost / Outpost (Gunpowder Age - Information Age) - Spanish (IV, V, VI), Russians (IV, V, VI)
    • a tower that you can place outside your nation's borders
    • weaker than a tower but good enough to fend off a small force
    • CANNOT be garrisoned and becomes weaker with every age past Industrial Age
    • can be built in enemy territory but suffers from attrition
    • costs a bit of knowledge do discourage spamming
  • Marksman Tower / Sniper Nest (Gunpowder Age - Information Age) - Koreans (IV, V, VI), Iroquois (IV, V, VI), Inca (VI)
    • a tall tower that has 2 snipers in it
    • very long range and is effective against all kinds of units
    • very fragile and is easily destroyed if attacked by a medium sized force
    • CANNOT be garrisoned and becomes weaker with every age past Industrial Age
    • must be built in a radius of a Large City and only one may be built per city
    • costs a bit of knowledge do discourage spamming

BUILDINGS

  • AA guns
    • more damage from units (all)
  • Missile Silo
    • removed one/city requirement
    • cost lowered

UNITS

  • All units
    • speed increased
  • Generals
    • turn speed increased
    • rally speed increased
  • Cavalry (all)
    • increased speed by 20%
  • Infantry (all)
    • decreased speed by 10%
  • Supply Trucks
    • turn speed increased
  • Siege units
    • turn speed increased
  • Citizens
    • no longer have ramp up cost
    • cost changed to 30 food
  • Tanks
    • attack slightly increased
    • added a small amount of splash damage
    • doubled armor value
    • raised HP
  • Bazooka and Anti-Tank Missile
    • raised attack (because of tougher tanks)
    • added a small amount of splash damage
  • Aircraft Carrier
    • now holds 10 planes instead of 15
    • population cost reduced from 7 to 6
    • support cost lowered
    • cost lowered
  • Foot Knight and Knight Hospitaller
    • armor raised
    • HP raised
    • cost increased
    • support cost removed
    • build time increased
  • F.H. 98/09
    • population changed to 2
  • Removed Royal Stratiotai and T-155 Firtina
    • because Greeks and Turks had 1 too many uniques

TECH

  • Final techs
    • costs decreased
  • Science tech
    • raised discount from 10% to 12%

REMODELS/RETEXTURES

  • T-54
  • Panavia Tornado
  • Mitsubishi Ki-51
  • Mongolian BMP-1
  • Lakota Supply Wagon
  • Lakota Riflemen
  • F.H. 98/09
  • Byzantine Warrior
    • (helmet and shield fixed)
  • Naval Forts, Imperial Tagmata and Chivalric Order
    • team color fixed

MISC

  • University build bonus raised to 100
  • Fixed Lakota Riflemen walk animation
  • City upgrade requirement increased
    • 8 different buildings for Large City
    • 13 different buildings for Major City


REVISED LIST OF UPCOMING UNIQUE BUILDINGS


As you can gather, Koreans didn't get the Elevated House because I wasn't able to implement it. Here's a revised list with buildings that I'm 99% sure I can implement. Again, compromises had to be made, as modding in this game is an excruciating exercise in trial-and-error.


1. PERSIANS, NUBIANS, EGYPT

Booby Trap / Mines ( VI - VIII )

A building that can be placed inside your border that produces invisible mines. The building works best if it is razed after placing the mines to avoid detection (this is because I can't make buildings invisible..). Will cost some knowledge to build to avoid spamming.

2. DUTCH, JAPAN

Sea Outpost/AA Gun ( VII - VIII )

An outpost or AA gun that you can place anywhere on water. Will also have some limited capability against naval units. Costs knowledge to discourage spamming.

3. MONGOLS, LAKOTA

Raider Stable ( I - V )

A recruitment building that produces Raider Cavalry. Raider Cavalry are fast, cheap and really fast to build horse archers that are great for rushing enemies. Only 1 Raider Stable may be built at a time and can be placed outside your borders. The stable is defenseless, costs a solid amount of knowledge to build and is very fragile.

4. MAYA, BANTU, AZTEC

Raider Barracks ( I - V )

A recruitment building that produces Raider Infantry. Raider Infantry are fast, cheap and really fast to build melee units that are great for rushing enemies. Only 1 Raider Barracks may be built at a time and can be placed outside your borders. The barracks is defenseless, costs a solid amount of knowledge to build and is very fragile.

5. CHINA, INDIA

Recruitment House ( I - VIII )

A recruitment building that produces Army Reserve infantry. Army Reserve infantry are slightly stronger militia that cost 2 pop but are very cheap and fast to build. Only 1 Recruitment House may be built at a time and can only be placed inside your borders in city range. The Recruitment House is defenseless, costs a small amount of knowledge to build and is very fragile but is available from the first age to the last. The building will also be able to house a huge amount of these units (around 50-70 units).

PLANNED UNIQUE UNITS


This is also the final list of unique units that I'll implement into the game. With this, every nation will have 7 uniques. I might add more at a later time, but as I'm running out of entries in the files, this may not be possible.


1. FRANCE

Observation Baloon ( V )

The observation balloon will be a fairly cheap air unit that flies at a high altitude and has a large LOS. It will be slow, but hard to hit. But if it is hit, it will be killed quickly.

AND

Buccaneer ( V )

A fast light ship that is more powerful than normal light ships. Will cost mostly a hefty sum of gold to train.

AND

Remove Chevalier ( II )

The Chevalier will be removed to make space for the new units.

2. JAPAN

Yamato Battleship ( VII )

A large, powerful battleship with less armor and HP and more focus on firepower.

OR

Ninja ( III, IV )

A Spy (or Scout) unit that is much faster and has much more craft. (perhaps even an attack?)

OR

Helicopter Carrier ( VIII )

An Aircraft Carrier that carries Helicopters. (this one is questionable, if it can be implemented)

3. LAKOTA

Remove Repeating Rifle Horse ( V ) to make space for Raider ( V )

The Repeating Rifle Horse will be removed in order to accommodate for the new Raider unit from the new unique building - Raider Stable.

A SMALL UPDATE FOR THE STEAM VERSION


I'll start working on a Steam-friendly version after I iron out the graphical problems in the last few versions and work my way up to v6.0. Look forward to a Steam version of the game (and the link to the workshop posted here) this summer!

Comments
Tallestdavid
Tallestdavid

awwwh but they were historical in the army the Stratiotai :(

Reply Good karma Bad karma+1 vote
0wcabibi88 Author
0wcabibi88

Well the Stratiotai are still in there. I only removed the Royal Stratiotai. I'm running out of free entries for new units and the Greeks had 1 too many.

Reply Good karma+1 vote
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