Post feature RSS Version 5.3 changelog

last round of balance patches; next updates will focus mostly on adding new units

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UNITS


NEW UNITS:

  • Operaciones Especiales (Spain)

CHANGES:

  • Flamethrowers:
    • re-added and re-balanced
    • currently do not empty garrisons (some weird bug, will fix at a later version), but are deadly against all infantry
  • Spec Ops:
    • removed to make space for a future unique unit
  • Generals:
    • raised costs (mostly cost wealth)
    • raised train time
    • support cost mostly wealth (can get very expensive)
  • Scutari:
    • removed in order to add Operaciones Especiales
  • Biplanes:
    • buffed all stats since they were too weak
    • fuel reserves increased
  • Rocket Artillery:
    • damage increased
  • Mortar & Siege Mortar:
    • reintroduced to Inca
    • both now an upgrade in siege line, not seperate units
  • Siege Mortar:
    • renamed from 81-82 Mortar
  • SAS:
    • changed icon and skin
    • fixed sound and updated info

BUILDINGS


  • Refinery:
    • changed oil bonus to 25%
  • Oil Pump/Derrick:
    • changed oil income to 40 (now, with a total of 8 refineries and 4 oil derricks nets +480 oil income)
  • Outposts/Anti-air buildings:
    • all line of sight is now 18 with no improvement from civics (stays at 18); this was done in order for scouts/commandos to be able to sabotage more easily as they were seen from WAY TOO far
  • Towers:
    • HP lowered
    • armor lowered
    • no more armor piercing
  • Wonder:
    • significantly increased plunder
  • Bunkers:
    • dmg slightly lowered
  • Space Program:
    • no more knowledge cost

NATIONS


  • JAPAN:
    • farm cost reduction = 66%
  • INCA:
    • nerfed around the board (all bonuses reduced)
  • MAYA:
    • buffed all powers slightly
  • KOREA:
    • now have 8 more starting citizens (start with 12 total)
  • FRENCH:
    • timber commerce = 40%
  • AZTECS:
    • buffed all powers slightly
  • DUTCH:
    • ship upgrade cost reduction = 66%
    • resource interest = 5 income
    • commerce = 40%

MISC


  • changed costs of all wonders to make more sense
  • plunder now awards 70% of raze value (making rush playstyles more lucrative)
  • Final tech:
    • knowledge cost and ramp up value lowered
  • V2 Rocket and Cruise Missile:
    • removed splash damage
    • changed cost
    • added metal as cost
    • raised damage
  • All unit ramp up costs increased
  • All building plunder values changed (and raised)
  • other smaller fixes and changes
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